Originally posted by camel_case
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Zink OpenGL-On-Vulkan Now "100%-1000% Faster" For Many Scenarios
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Originally posted by SteamPunker View PostZink really seems to have the potential to get within striking distance or practically at parity with native OpenGL drivers.
Eventually, it makes one wonder if Gallium3D will even remain useful
Even some older generation hardware such as Terascale (supported by the r600 driver) could theoretically have a Vulkan driver developed for it, which might ease support for such older beasts in the longer term.Last edited by smitty3268; 18 May 2021, 05:42 PM.
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Zink really seems to have the potential to get within striking distance or practically at parity with native OpenGL drivers. In some cases, this was already true with Zink even before this latest peformance breakthrough. Once it gets even close to native OpenGL driver performance, driver maintainers and Mesa developers should really consider deprecating native OpenGL drivers and concentrate on making the best possible Vulkan drivers, and assisting with further development of Zink. If Mike Blumenkrantz managed to get Zink to be this good from scratch, all by himself, imagine how much it can be improved even further, once a lot of driver development get freed up due to no longer having to maintain separate hardware-specific OpenGL drivers?
Eventually, it makes one wonder if Gallium3D will even remain useful, since Vulkan can perfectly play that same lower layer closer-to-the-metal role as well. Gallium3D will only continue to have value for legacy hardware that lack the features necessary to support Vulkan. Even some older generation hardware such as Terascale (supported by the r600 driver) could theoretically have a Vulkan driver developed for it, which might ease support for such older beasts in the longer term.
And when it comes to newer generation GPUs still to be released, the manufacturers and driver developers would be crazy to waste any more resources on developing Vulkan drivers and OpenGL drivers in parallel. Just focus entirely on Vulkan drivers, and let Zink handle the OpenGL stuff..
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Well, my last test with Tomb Raider felt already strange on Mesa 21.1 and I couldn't believe the numbers I got with my RadeonVI in 4K.
RadeonSI: min 88, max 180, avg 154
Zink: min 134, max 231, avg 194 (edit: I think lightning like e.g. the sun is not rendered correctly)
DXVK: min 113, max 190, avg 161
It's great to see how well Zink is developing and I hope there will be more benchmarks soon.Last edited by R41N3R; 18 May 2021, 04:52 PM.
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Originally posted by uid313 View Post
I assume compared to the old Zink code because I don't think it would be possible with an increase of that much performance of the native OpenGL drivers which should be fairly optimized by now.
But Yes I believe he would be referring to comparison to previous zink. most drivers should be getting close to comparable though.
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got phoronix?
Im Ready++++++++++++++++++++++++++++++++++++++++++
^future tshirt
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Originally posted by cl333r View PostBy 100-1000% faster he means compared to the old zink code or to native GL drivers?
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Originally posted by cl333r View PostBy 100-1000% faster he means compared to the old zink code or to native GL drivers?
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Oh boy, that is a massive jump, cannot wait to test this out. will be cool if crappy old laptops actually get a preformance jump because of this.
EDIT: I assume chrome OS's linux VM will be using zink by default, I would love to see the benchmarks.
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