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Zink OpenGL-On-Vulkan Now "100%-1000% Faster" For Many Scenarios

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  • Zink OpenGL-On-Vulkan Now "100%-1000% Faster" For Many Scenarios

    Phoronix: Zink OpenGL-On-Vulkan Now "100%-1000% Faster" For Many Scenarios

    Mike Blumenkrantz working under contract for Valve on the Zink OpenGL-on-Vulkan implementation continues making remarkable progress on this Mesa code...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Benchmarks?

    If these changes are true, then Heaven will run at the same speed when compared to the RadeonSI driver.

    OpenArena and ET: Legacy are particularly heavy on Zink..

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    • #3
      Wow if progress is going to continue like that, conventional OpenGL drivers are soon used as a compatibility/fallback path for Vulkan capable hardware. I wonder about the implications i.e. for the future of Mesa (or graphics drivers in general)? Will new hardware only get a Vulkan driver and the rest is handled by Zink? If yes, how much time could be saved in driver development? Will AMD replace their horrible Windows OpenGL driver with Zink? Will Android phones be able to update their OpenGL implementation via the Playstore?

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      • #4
        By 100-1000% faster he means compared to the old zink code or to native GL drivers?

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        • #5
          Oh boy, that is a massive jump, cannot wait to test this out. will be cool if crappy old laptops actually get a preformance jump because of this.

          EDIT: I assume chrome OS's linux VM will be using zink by default, I would love to see the benchmarks.

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          • #6
            Originally posted by cl333r View Post
            By 100-1000% faster he means compared to the old zink code or to native GL drivers?
            Most likely to the old Zink code.

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            • #7
              Originally posted by cl333r View Post
              By 100-1000% faster he means compared to the old zink code or to native GL drivers?
              I assume compared to the old Zink code because I don't think it would be possible with an increase of that much performance of the native OpenGL drivers which should be fairly optimized by now.

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              • #8
                got phoronix?

                Im Ready++++++++++++++++++++++++++++++++++++++++++

                ^future tshirt

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                • #9
                  Originally posted by uid313 View Post

                  I assume compared to the old Zink code because I don't think it would be possible with an increase of that much performance of the native OpenGL drivers which should be fairly optimized by now.
                  Some drivers are some aren't I assume some will get major benefits Raspberry pi zink could be really big once it's vulkan driver supports it, I know my baytrail might benefit, as it's zink preformance is about 50% so it may even get close to native. also Virtio-gpu will see some massive gains from this I believe.

                  But Yes I believe he would be referring to comparison to previous zink. most drivers should be getting close to comparable though.

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                  • #10
                    Well, my last test with Tomb Raider felt already strange on Mesa 21.1 and I couldn't believe the numbers I got with my RadeonVI in 4K.
                    RadeonSI: min 88, max 180, avg 154
                    Zink: min 134, max 231, avg 194 (edit: I think lightning like e.g. the sun is not rendered correctly)
                    DXVK: min 113, max 190, avg 161

                    It's great to see how well Zink is developing and I hope there will be more benchmarks soon.
                    Last edited by R41N3R; 18 May 2021, 04:52 PM.

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