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Zink OpenGL-On-Vulkan Now "100%-1000% Faster" For Many Scenarios

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  • wertigon
    replied
    Originally posted by dragon321 View Post
    I tried benchmark and Zink was able to achieve 89% performance of native OpenGL driver. Last time I checked it was something around 60% so it's clearly improving. Really nice work.
    90% of Native drivers is actually good enough for most tasks. This is really promising, perhaps in a year or so we will see Zink be the default OpenGL solution in distros like Fedora.

    Leave a comment:


  • mdedetrich
    replied
    Originally posted by oleid View Post

    Only if vulkan drivers will have uniform behaviour accross hardware.
    Vulkan is a lot lower level than OpenGL which by definition will make it have more uniform behavior than OpenGL, even the API is designed in such a way.

    Of course it won't behave the exact same way across all hardware, but its already bounds better than OpenGL.

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  • dragon321
    replied
    I tried benchmark and Zink was able to achieve 89% performance of native OpenGL driver. Last time I checked it was something around 60% so it's clearly improving. Really nice work.

    Leave a comment:


  • oleid
    replied
    Originally posted by pracedru View Post

    Yes, this is really good news.
    Maybe OpenGL will also have a uniform behavior across hardware.
    Only if vulkan drivers will have uniform behaviour accross hardware.

    Leave a comment:


  • pinguinpc
    replied
    Anyone can test saint row games, grid autosports and shadow of mordor in opengl for fun ?

    Last edited by pinguinpc; 19 May 2021, 11:42 AM.

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  • pracedru
    replied
    Originally posted by kiffmet View Post
    Wow if progress is going to continue like that, conventional OpenGL drivers are soon used as a compatibility/fallback path for Vulkan capable hardware. I wonder about the implications i.e. for the future of Mesa (or graphics drivers in general)? Will new hardware only get a Vulkan driver and the rest is handled by Zink? If yes, how much time could be saved in driver development? Will AMD replace their horrible Windows OpenGL driver with Zink? Will Android phones be able to update their OpenGL implementation via the Playstore?
    Yes, this is really good news.
    Maybe OpenGL will also have a uniform behavior across hardware.

    Leave a comment:


  • Azrael5
    replied
    I have always told that Linux operating systems could reach the best performance by optimization. Linux has all the means to optimize hardware far better than others. An any Linux Os has the possibility to get major performance from 3 to 10 times Windows' one. The best legacy Microsoft operating system in terms of efficiency, that is Xp, could be overcame without any problems by an any Linux operating system on the same legacy hardware because able to maximize the unexpressed abilities of the resources by software. This ability originates from flexibility. Flexibility works when diagnostics and adaptability operate together. Diagnostics have to determinate the features of the resources, while adaptability has to take benefit from all the features that resource owns.

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  • mitch074
    replied
    Originally posted by R41N3R View Post
    Well, my last test with Tomb Raider felt already strange on Mesa 21.1 and I couldn't believe the numbers I got with my RadeonVI in 4K.
    RadeonSI: min 88, max 180, avg 154
    Zink: min 134, max 231, avg 194 (edit: I think lightning like e.g. the sun is not rendered correctly)
    DXVK: min 113, max 190, avg 161

    It's great to see how well Zink is developing and I hope there will be more benchmarks soon.
    Tomb Raider for Linux has no control on whether TressFX is enabled or not (if support is detected, it's automatically enabled even if the appropriate setting say it's not). Performance impact is huge, and from the blog post's top screen capture I can say that currently Zink doesn't enable it - which WILL make it potentially run faster on Zink than "native".
    You can see the difference in Lara's hair - in Zink it's textured, on native you can count the strands.

    Leave a comment:


  • microcode
    replied
    Originally posted by oleid View Post
    I do, it is great for corrosion prevention!
    Zink oxide for the nose, when you're at the beach, lads.

    Leave a comment:


  • Snaipersky
    replied
    Originally posted by smitty3268 View Post
    Zink runs on Gallium3D, so if you think Zink is useful then so is Gallium3D.
    No, Zink provides a gallium3d interface, similar to Iris. Gallium state trackers (such as nine or opengl) run on top of it.

    Leave a comment:

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