Originally posted by StarterX4
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Early Gallium3D Work Has Begun Around Apple's M1 GPU With New "AGX" Driver
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Originally posted by tildearrow View Post
Lack of programming knowledge or not having the hardware?
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Originally posted by Boland View PostThe features are there because the M1 still has to support OpenGL on macOS. Although OpenGL runs on top on Metal, so Metal must support the features privately at the very least. They’re just not user accessible.
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Originally posted by skeevy420 View PostThat's like when a certain someone suggests "Just write that XYZ feature yourself" where I think "I would if I could. Unless someone wants to give me a $1200/mo paid apprenticeship and mentor me then don't expect me doing it anytime soon". Unfortunately, programming is one of those things I can't teach myself from a book.
It is reasonable to question people's standing when they make these easy comments from the stands. Zink is in Mesa, and there is no way that Rozenzweig is unaware of it; so whether the Vulkan driver is first, or both the Vulkan and OpenGL drivers are enabled at the same time is a decision that will be made by somebody who is more informed about this than bystanders anyway.
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Originally posted by smitty3268 View PostIt does, but the firmware is shipped with the hardware and loaded onto the GPU prior to booting into the OS so that's not an issue.
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Originally posted by microcode View Post
Is that a conjecture, or do you happen to know that the OpenGL drivers are written against private Metal extensions? I ask the question because I feel like Rozenzweig would have looked there rather than just guessing the fields.
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