Originally posted by Clive McCarthy
View Post
I bought a Vulkan book and instantly got lost in it's object oriented nonsense.
If it is that hard to get GLXgears working it doesn't speak well of Vulkan as a language.
What I mean is that GLXgears doesn't use much of OpenGL so translating all of OpenGL calls to Vulkan is going to be very difficult.
What I mean is that GLXgears doesn't use much of OpenGL so translating all of OpenGL calls to Vulkan is going to be very difficult.
Comment