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Mesa's Lima Driver Finally Implements OpenGL Shader Cache Support

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  • doomie
    replied
    Originally posted by skeevy420 View Post

    looks like no matter what i do your proxy won't load the image, so ya lost me, but bless you for using google

    Leave a comment:


  • eydee
    replied
    Llima driver. It really whips the Llima's ass.

    Leave a comment:


  • f0rmat
    replied
    Originally posted by skeevy420 View Post

    That's what she....

    No. It is still January. I will try to keep my New Year's Resolutions for at least one month.

    Leave a comment:


  • skeevy420
    replied
    Originally posted by doomie View Post
    ... "for the old Mali 400/450 series" but it's almost brand new for me ;3

    Leave a comment:


  • caligula
    replied
    Does this cache have any kind of in-memory cache stage? Avoiding compilation is great, but reading the disk on every frame sounds weird, too.

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  • doomie
    replied
    ... "for the old Mali 400/450 series" but it's almost brand new for me ;3

    Leave a comment:


  • Baguy
    replied
    Will be handy for the Pinephone

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  • Mesa's Lima Driver Finally Implements OpenGL Shader Cache Support

    Phoronix: Mesa's Lima Driver Finally Implements OpenGL Shader Cache Support

    While Mesa's Panfrost Gallium3D driver has been working out well for modern ARM Mali open-source graphics support, for the old Mali 400/450 series hardware there still is the "Lima" driver within Mesa that doesn't receive too much attention these days (just around 70 commits over the past year) but as its first work of 2021 saw an initial shader cache implementation...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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