Originally posted by skeevy420
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Mesa's Lima Driver Finally Implements OpenGL Shader Cache Support
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Does this cache have any kind of in-memory cache stage? Avoiding compilation is great, but reading the disk on every frame sounds weird, too.
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... "for the old Mali 400/450 series" but it's almost brand new for me ;3
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Mesa's Lima Driver Finally Implements OpenGL Shader Cache Support
Phoronix: Mesa's Lima Driver Finally Implements OpenGL Shader Cache Support
While Mesa's Panfrost Gallium3D driver has been working out well for modern ARM Mali open-source graphics support, for the old Mali 400/450 series hardware there still is the "Lima" driver within Mesa that doesn't receive too much attention these days (just around 70 commits over the past year) but as its first work of 2021 saw an initial shader cache implementation...
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