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Mesa's Lima Driver Finally Implements OpenGL Shader Cache Support

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  • Mesa's Lima Driver Finally Implements OpenGL Shader Cache Support

    Phoronix: Mesa's Lima Driver Finally Implements OpenGL Shader Cache Support

    While Mesa's Panfrost Gallium3D driver has been working out well for modern ARM Mali open-source graphics support, for the old Mali 400/450 series hardware there still is the "Lima" driver within Mesa that doesn't receive too much attention these days (just around 70 commits over the past year) but as its first work of 2021 saw an initial shader cache implementation...

    http://www.phoronix.com/scan.php?pag...a-Shader-Cache

  • #2
    Will be handy for the Pinephone

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    • #3
      ... "for the old Mali 400/450 series" but it's almost brand new for me ;3

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      • #4
        Does this cache have any kind of in-memory cache stage? Avoiding compilation is great, but reading the disk on every frame sounds weird, too.

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        • #5
          Originally posted by doomie View Post
          ... "for the old Mali 400/450 series" but it's almost brand new for me ;3

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          • #6
            Originally posted by skeevy420 View Post

            That's what she....

            No. It is still January. I will try to keep my New Year's Resolutions for at least one month.
            GOD is REAL unless declared as an INTEGER.

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            • #7
              Llima driver. It really whips the Llima's ass.

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              • #8
                Originally posted by skeevy420 View Post

                looks like no matter what i do your proxy won't load the image, so ya lost me, but bless you for using google

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