Originally posted by skeevy420
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Microsoft Begins Landing Changes For Cross-Platform Support With Their Mesa D3D12 Code
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Originally posted by dylanmtaylor View Post
It's probably preferable to MS forking Mesa
No one, and I mean no one, is going to use the microsoft fork because they aren't providing ANYTHING for anyone else.
I invite them to fork.
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Originally posted by abott View Post
It's not, because at least if they fork it, it's their issue. Their maintainer. Their pulls and syncing. Them, not Mesa. Instead, Mesa people are handling Microsuck's garbage instead of Microsuck themselves.
As long as they're okay with it/getting paid to, it's fine. But it's basically a cancerous tumor. How many others would be accepted like this by the maintainers before they said no? Why is it okay for Microsoft to do this crap with no benefit to anyone but themselves?
Microsuck needs to maintain Microsucks crap, not Mesa.
Much more useful from Vulkan, OpenGL, OpenCL.
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Originally posted by dylanmtaylor View Post
It's probably preferable to MS forking Mesa
As long as they're okay with it/getting paid to, it's fine. But it's basically a cancerous tumor. How many others would be accepted like this by the maintainers before they said no? Why is it okay for Microsoft to do this crap with no benefit to anyone but themselves?
Microsuck needs to maintain Microsucks crap, not Mesa.
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Originally posted by GI_Jack View PostI firmly don't understand why anyone would accept the patches until DX12 runs in linux with microsoft support?
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I firmly don't understand why anyone would accept the patches until DX12 runs in linux with microsoft support?
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Is this worth celebrating? It means nothing for desktop Linux at all.
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