Originally posted by Inopia
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Valve Now Funding Blumenkrantz - Zink OpenGL-On-Vulkan To Continue
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Originally posted by Inopia View Post
OpenGL over Vulcan over Metal (over Rosetta 2) helps with Valve's MacOS effort. They've been heavily invested in all kinds of compatibility layers past several years.
I also think that they're playing the long game for an eventual SteamOS Chemist or other dedicated Linux based gaming system.
BPM could use an overhaul. It's pretty crap in all departments.Hi
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I been follow zink and I got mix felling about it and I can see where it can be use.
Some issue I see is that all opengl driver behave diffent it does not matter wish platform it is writen for. example nvidia opengl driver vs amd opengl driver in windows behave differt and same goes under linux and andorid. it does not matter who write.
Here I can see zink solv a issue same behvoir on all platform.
Next issue I see I do not zink can get same performet in real world what a native opengl can give. But so far Mike have show in some case his driver is faster what native driver is. and allot case it is slower. But I hope mike can show everyone that zink can be or faster what native driver is.
I Hope Mike sussess and I am happy that value hire him for zink devloper.
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Originally posted by GreatLord View PostI been follow zink and I got mix felling about it and I can see where it can be use.
Some issue I see is that all opengl driver behave diffent it does not matter wish platform it is writen for. example nvidia opengl driver vs amd opengl driver in windows behave differt and same goes under linux and andorid. it does not matter who write.
Here I can see zink solv a issue same behvoir on all platform.
Next issue I see I do not zink can get same performet in real world what a native opengl can give. But so far Mike have show in some case his driver is faster what native driver is. and allot case it is slower. But I hope mike can show everyone that zink can be or faster what native driver is.
I Hope Mike sussess and I am happy that value hire him for zink devloper.
(For anyone who'd like to see more progressions on Zink: Keep these two links and drop them off whenever anyone questions Zink's performance)
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Originally posted by GreatLord View PostI been follow zink and I got mix felling about it and I can see where it can be use.
Some issue I see is that all opengl driver behave diffent it does not matter wish platform it is writen for. example nvidia opengl driver vs amd opengl driver in windows behave differt and same goes under linux and andorid. it does not matter who write.
Here I can see zink solv a issue same behvoir on all platform.
Next issue I see I do not zink can get same performet in real world what a native opengl can give. But so far Mike have show in some case his driver is faster what native driver is. and allot case it is slower. But I hope mike can show everyone that zink can be or faster what native driver is.
Originally posted by zxy_thf View Post
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Nice Valve, 1% market share is enought to found this and they are thinking in future (China) the market share wil grown and this can be used by apple produts too, and more important with arm soc who only spport vulkan and opengl es and this way using such chips in desktop it wil become much more easy in gaming for the future
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Originally posted by hajj_3 View PostI'm surprised that valve is still funding linux development considering that linux that has a miniscule gaming marketshare of 1% or so. I would have thought that valve would have given up by now. I'm not complaining btw, i'm very happy they are still working on making linux better.
There was never any technical problem, just management's perception and disdain towards Linux.
Anyway, Valve seems to be pivoting towards cloud gaming like Stadia and others, so that's why they're still funding Linux graphics work, it will benefit them on their cloud backend. They can get older games using OpenGL working as is, thus reducing the work needed from game dev companies.
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Originally posted by oiaohm View Post
There is a serous consideration here that is is fairly hard for zink to be faster than a native mesa driver as it bits get upstreamed. Like AMD open source driver and zink are both galluim3d drivers so there is in fact shared code between them. Other than hardware limitations Intel and AMD open source drivers on Linux have very alike in behaviours this is the shared code effect.
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