Originally posted by GruenSein
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I can absolutely see how Zink could end up making life easier for everyone by automatically delivering a fully-functional, if slightly slower OpenGL to anyone who can get a Vulkan driver running. That's a huge win. If a vendor wants to invest $BIG to write a more 'native' path from OpenGL APIs to their metal, they still can, but I'm guessing that there's more value in optimizing the Vulkan driver for the silicon that runs under it. I'm pretty sure that today's metal is sufficient for most -visual- workloads, and that most of the need for more performance is driven by the compute side.
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