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Zink OpenGL-On-Vulkan Seeing Some 50~100% FPS Gains
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fiy on the previous Zink post it (perf) was roughly the same as native opengl driver (idk was it intel or radeon), sometimes faster, so if it's compared to that, then these news are insane.
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If Zink can be made performance competitive, it would make bringing up new open drivers really easy where OpenGL support doesn't already exist. It's exciting.
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I am looking forward to this being available on distributions. It will open up new options for software stacks.
However there is still a lot of work to get it merged upstream - a greater dificulty as there will need to be review capacity to consider too.
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Actually, since zink is a gallium driver, doesn't that mean we now have a cross vendor, and nearly cross OS state tracker? Gallium nine and 10/11 would see more value as they don't have the dxgi resource sharing issues that dxvk suffers from.
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Vulkan is really the best thing that happened in graphics over the past 10 years...
Now we can have dxvk and this happening too
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Originally posted by EmbraceUnity View PostWhat were the previous benchmarks? If Zink used to be three times slower, then now it is only 50% slower. If it used to be 50% slower, now it is up to 25% faster.
But I would be more interested in seeing Zink evolve and in getting it merged into Mesa than comparing this in it's current stage directly to some drivers like radeonsi.
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What were the previous benchmarks? If Zink used to be three times slower, then now it is only 50% slower. If it used to be 50% slower, now it is up to 25% faster.
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Zink OpenGL-On-Vulkan Seeing Some 50~100% FPS Gains
Phoronix: Zink OpenGL-On-Vulkan Seeing Some 50~100% FPS Gains
After working on getting the Zink OpenGL-over-Vulkan driver up to OpenGL 4.6 with still pending patches, former Samsung OSG engineer Mike Blumenkrantz has been making remarkable progress on the performance aspect as well...
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