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LLVMpipe Has Patches Bringing It To OpenGL 4.5 Support

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  • LLVMpipe Has Patches Bringing It To OpenGL 4.5 Support

    Phoronix: LLVMpipe Has Patches Bringing It To OpenGL 4.5 Support

    For years Mesa's LLVMpipe software rasterizer has been bound to OpenGL 3.3 support but finally in recent months Red Hat's David Airlie has been tackling OpenGL 4.x support... Right now in Mesa it's at OpenGL 4.3 but there are patches seemingly to be mainlined very soon that will take it up to OpenGL 4.5...

    http://www.phoronix.com/scan.php?pag...GL-4.5-Pending

  • #2
    Originally posted by phoronix View Post
    As it stands right now, Mesa 20.2 will ship in a few weeks with OpenGL 4.3 support for LLVMpipe rather than OpenGL 4.3.
    So, nothing new? *giggles*

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    • #3
      unrelated but exciting: It seems there is a WIP zink branch that has reached OpenGL 4.0.

      It would be interesting to see comparisons with RadeonSI Vs zink on Radv

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      • #4
        And Vallium just got merged.

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        • #5
          Originally posted by You- View Post
          unrelated but exciting: It seems there is a WIP zink branch that has reached OpenGL 4.0.

          It would be interesting to see comparisons with RadeonSI Vs zink on Radv
          initially at least I would caution a "Expect to be underwhelmed" - but over time expect more and more perf

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          • #6
            Great work :-) Mesa 20.2 will be an interesting upgrade!

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            • #7
              this will help my 7gen intel for better opengl ?

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              • #8
                Originally posted by Aryma View Post
                this will help my 7gen intel for better opengl ?
                No. This is for when you don't have gpu hardware capable of OpenGL at all.

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                • #9
                  The patch exposing 4.5 support has landed.

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                  • #10
                    Originally posted by You- View Post
                    It would be interesting to see comparisons with RadeonSI Vs zink on Radv
                    i see nothing interesting in comparing obviously slower and faster setups

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