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Progress Being Made On OpenCL+OpenGL Over Direct3D 12

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  • Progress Being Made On OpenCL+OpenGL Over Direct3D 12

    Phoronix: Progress Being Made On OpenCL+OpenGL Over Direct3D 12

    There is an update on the porting effort led by Collabora and Microsoft for layering OpenCL and OpenGL on top of Direct3D 12...

    http://www.phoronix.com/scan.php?pag...-DX12-Progress

  • #2
    Are you kidding me?

    Now that is what I call... a waste of time.
    Microsoft is just desperate to revive DirectX 12.

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    • #3
      Originally posted by tildearrow View Post
      Are you kidding me?

      Now that is what I call... a waste of time.
      Microsoft is just desperate to revive DirectX 12.
      No, really no. D3D12 needs no revival. It will dominate the AAA industry next gen.

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      • #4
        I wonder if OpenCL -> D3D12 -> VK might work? Sure, there is one redundant step, but if no one works on direct CL -> VK?

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        • #5
          Originally posted by aufkrawall View Post
          I wonder if OpenCL -> D3D12 -> VK might work? Sure, there is one redundant step, but if no one works on direct CL -> VK?
          There is already CLVK
          Michael Larabel
          http://www.michaellarabel.com/

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          • #6
            Originally posted by Michael View Post

            There is already CLVK
            Whoops, somehow this slipped through for me. Good to see this project also having recent Github activity.

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            • #7
              Is there some reason they can't just use the Windows OGL+OCL drivers? I feel I must be misunderstanding something here because it seems a little too unnecessary.

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              • #8
                Originally posted by schmidtbag View Post
                Is there some reason they can't just use the Windows OGL+OCL drivers? I feel I must be misunderstanding something here because it seems a little too unnecessary.
                Just not willing to, I guess.


                Now I just hope they don't go the Apple way and deprecate/remove OpenGL...

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                • #9
                  They should have used Vulkan instead of D3D12 as this wouldn't require then for WSL2 a D3D12 Linux kernel driver! Hope these developments improve Zink at least as well!

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                  • #10
                    Originally posted by TemplarGR View Post

                    No, really no. D3D12 needs no revival. It will dominate the AAA industry next gen.
                    Really? I thought those days of writing non-portable win-games were behind us?

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