Originally posted by kusma
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I suppose that'd also apply to other vendors like in the ARM space where GPU drivers may see limited development/support? They just need to provide a good vulkan driver (and DRI2?) and then could leverage OpenGL via Zink?
Or is this primarily only meant to be a compatibility layer for older software, sort of like WINE but just for graphics API? Would it enable KDE Plasma kwin to use vulkan?(I guess there isn't any benefit in doing so though if it's not using vulkan directly)
Thanks for working on Zink!
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