Originally posted by pal666
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dxvk as an abstraction layer with the 20%+- comparing vulkan speed under it look to be ball part Windows DX11 abstraction layer overhead if not a bit better. So I class near windows performance as a valid claim. Issue mostly being quality of drivers under it.
Opengl is another abstraction layer so it should be possible with opengl to vulkan to get to close to the same level of overhead as straight opengl causes.
Remember dxvk knows that its going to vulkan. Windows DX abstraction layers have to presume they are going to WDDM 1.0+ so there are different structures here that may or may not be as well optimised for the task.
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