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Mesa "Vallium" - Software/CPU-Based Vulkan Based On LLVMpipe

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  • Mesa "Vallium" - Software/CPU-Based Vulkan Based On LLVMpipe

    Phoronix: Mesa "Vallium" - Software/CPU-Based Vulkan Based On LLVMpipe

    While there has been the CPU-based "Kazan" Vulkan driver (formerly Vulkan-CPU as a Google Summer of Code project) and Google's SwiftShader has been implementing CPU-based Vulkan support, it turns out Red Hat's David Airlie has been working on a Mesa/Gallium3D-inspired Vulkan software renderer...

    http://www.phoronix.com/scan.php?pag...um-Soft-Vulkan

  • #2
    If Kazan devs didn't decide to throw their work away to rewrite it in Rust, it could have been integrated into Mesa instead.

    But because they did, this has to happen...

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    • #3
      Great to see a new effort to run Vulkan on a CPU. Hope it will land in Mesa soon :-)

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      • #4
        Sounds promising, always loved the idea of CPU based rendering. Last month I got Quake 1 (vkQuake) running under Swiftshader: https://www.youtube.com/watch?v=ohXU4Mc0Ruo

        Other games didn't get much further though.

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        • #5
          Why do those renderers' names have to sound like psychiatric drugs?

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          • #6
            Originally posted by jojo7887 View Post
            Sounds promising, always loved the idea of CPU based rendering.
            For internal tools I tend to always use software rendering. Slow as hell but always available on any platform

            I even have an animation tool maintained from the DOS days. Now I have updated it to use multiple threads, it can finally run at 60fps at 1280x800 resolution. When I originally wrote it, I never imagined I would have a machine that could do that. The rendering API has grown over the years and is now probably substantial enough to make a game out of itself. Could be a fun project .

            I bet this Vallium project would be faster though haha.
            Last edited by kpedersen; 04-24-2020, 05:11 PM.

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            • #7
              This is cool. Maybe too slow for games, but fast enough to run Vulkan-powered Wayland compositor.

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              • #8
                Originally posted by angrypie View Post
                Why do those renderers' names have to sound like psychiatric drugs?
                It does not to me.

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                • #9
                  Originally posted by tildearrow View Post

                  It does not to me.
                  Sure, it only sounds like a muscle relaxant.

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                  • #10
                    Originally posted by angrypie View Post
                    Why do those renderers' names have to sound like psychiatric drugs?
                    Coz you have to face 25FPS in Quake I ;p

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