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Gallium3D Now In Mainline Mesa Code-Base!
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People wanting performance are more interested in a fglrx with less bugs. If I say "fglrx doesn't support this and that" they say "use the open source drivers". But then I say "they suck ass; they're slow" and we're back to square 1. If all they can do is utilizing only 70% of my 300$ card, then no thanks.
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hm and fglrx's move to gallium3d? are there already plans? do you already have a strategy how/when to do this? it's going to be difficult to share code, isn't it? perhaps than, the time for a full os-driver will come..
however, some day we have to thank intel that the via/nouveau/ati-driver is that fast...
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Yes and no. That would work if we had a large Linux-specific performance team, or if we used Gallium3D and Mesa for our Windows and MacOS drivers, but we don't do either of those today.
What we do instead is share big chunks of code across multiple OSes, so that tuning work done for one OS benefits users of the other OSes as well. If we had a completely separate code base for Linux drivers then the arguments about "dumping fglrx and concentrating on open source drivers" would make a lot more sense.Last edited by bridgman; 11 February 2009, 03:46 PM.
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Originally posted by bridgman View PostThe "pipe" driver is the primary hardware-dependent code, so tuning a cell or intel pipe driver wouldn't affect radeon. On the other hand, under Gallium3D the amount of hardware-dependent code is smaller, and really is a good match with the stuff that is different from one GPU to the next.
The "winsys" driver used to be a mix of hardware-dependent (command submission) and hardware independent (window interface) functions, but AFAIK that has now been broken up to isolate the hw-dependent code in a separate module from the rest.
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The "pipe" driver is the primary hardware-dependent code, so tuning a cell or intel pipe driver wouldn't affect radeon. On the other hand, under Gallium3D the amount of hardware-dependent code is smaller, and really is a good match with the stuff that is different from one GPU to the next.
The "winsys" driver used to be a mix of hardware-dependent (command submission) and hardware independent (window interface) functions, but AFAIK that has now been broken up to isolate the hw-dependent code in a separate module from the rest.Last edited by bridgman; 11 February 2009, 03:32 PM.
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How mature is the Cell driver? Are we talking Compiz on the PS3 by Klutzy?
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Originally posted by bridgman View PostYep; without Gallium3D our comment that we thought open source 3D could fairly easily get to 60-70% of fglrx performance would be pretty lame. The last 30% will be hard though and I don't think anyone will bother; about half of the difference comes from a very sophisticated shader compiler, and the other half comes from constant bottom-to-top tuning and optimizing of the stack, from the GL API down to the bottom of the memory manager and command submission code.
That said, if you can run a modern GPU at 60-70% of fglrx performance you're probably gonna be CPU-limited on anything but a CAD workstation app anyways
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Originally posted by Svartalf View PostIndeed. It translates into something that could get within spitting distance of the peak performance of the proprietary drivers. It makes the story your employer's got more compelling, don't you think?
That said, if you can run a modern GPU at 60-70% of fglrx performance you're probably gonna be CPU-limited on anything but a CAD workstation app anywaysLast edited by bridgman; 11 February 2009, 12:39 PM.
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