Looks like the same guy who works on Zink is working on this too:
So basically there is already a layer for OpenGL to Vulkan, so now they are working on one for Direct3D 12.
Maybe this code can somehow benefit the work on VKD3D?
So basically there is already a layer for OpenGL to Vulkan, so now they are working on one for Direct3D 12.
Maybe this code can somehow benefit the work on VKD3D?
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