I personally like it. Especially if you are able to make D3D12 Software on Linux with Mesa. Which means more devs can use Linux, if they like.
For OpenGL over DirectX12, I wonder who will be faster, Zink or Microsoft. I personally don't see a problem on having OpenGL on top of DirectX 12 in the end more OpenGL Software will run on DirectX12 only machines and that means more freedom for the developer to choose OpenGL over DirectX.
Better than Apple just deprecating OpenGL and pushing everyone on their own proprietary API. Not even supporting Vulkan.
For OpenGL over DirectX12, I wonder who will be faster, Zink or Microsoft. I personally don't see a problem on having OpenGL on top of DirectX 12 in the end more OpenGL Software will run on DirectX12 only machines and that means more freedom for the developer to choose OpenGL over DirectX.
Better than Apple just deprecating OpenGL and pushing everyone on their own proprietary API. Not even supporting Vulkan.
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