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Mesa 20.0-RC3 Released Along With Mesa 19.3.4 As The Latest Of The Stable Series

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  • #11
    Originally posted by ResponseWriter View Post

    Geometry Shaders got merged a while ago during 20.0 cycle. I'm surprised there wasn't a Phoronix article about if, TBH. https://gitlab.freedesktop.org/mesa/..._requests/2421
    Geometry shaders are not tesselation..... Tesselation is a pipeline step, not a type of shader. It can be fixed function, though Nvidia executes tesselation on gpu shaders.

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    • #12
      Originally posted by TemplarGR View Post

      Geometry shaders are not tesselation..... Tesselation is a pipeline step, not a type of shader. It can be fixed function, though Nvidia executes tesselation on gpu shaders.
      I didn't say it was. I was responding to the fact the only item remaining is TS since GS got merged during the 20.0 cycle but my wording was probably a bit vague.

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      • #13
        Originally posted by ResponseWriter View Post

        I didn't say it was. I was responding to the fact the only item remaining is TS since GS got merged during the 20.0 cycle but my wording was probably a bit vague.
        Oh ok seems i got your response wrong then.

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        • #14
          Originally posted by TemplarGR View Post

          Oh ok seems i got your response wrong then.
          Like I said, my original reply was a bit vague so my fault there.

          It looks like tess. shader support is coming soon: https://gitlab.freedesktop.org/mesa/..._requests/3964

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