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Zink Merged Into Mesa 19.3 For Offering OpenGL Over Vulkan

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  • Zink Merged Into Mesa 19.3 For Offering OpenGL Over Vulkan

    Phoronix: Zink Merged Into Mesa 19.3 For Offering OpenGL Over Vulkan

    The Zink Gallium3D code for running OpenGL / OpenGL ES over Vulkan has now been merged into the Mesa 19.3 development code...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Does this work with the non-Mesa Vulkan drivers? Or just Mesa ones?

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    • #3
      Fantastic, can't wait to test it. Hope it will be provided soon as an AUR package or in the mesa-git repository of Arch Linux :-)

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      • #4
        Originally posted by FireBurn View Post
        Does this work with the non-Mesa Vulkan drivers? Or just Mesa ones?
        it appears that the requirements are "A vulkan 1.0 driver with a couple of extensions", at least at time of introduction https://www.collabora.com/news-and-b...tation-vulkan/
        Last edited by boxie; 28 October 2019, 09:54 AM.

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        • #5
          Originally posted by R41N3R View Post
          Fantastic, can't wait to test it. Hope it will be provided soon as an AUR package or in the mesa-git repository of Arch Linux :-)
          AFAICT, we only need to edit the mesa-git PKGBUILD and add zink to the end of this line (#104)

          Code:
                  -D gallium-drivers=r300,r600,radeonsi,nouveau,svga,swrast,virgl,iris[B],zink[/B] \
          EDIT: Read boxie's link and, in addition to the above tweak, we also need to

          Install the driver somewhere appropriate, and use the $MESA_LOADER_DRIVER_OVERRIDE environment variable to force the zink-driver. From here you should be able to run many OpenGL applications using Zink
          Last edited by skeevy420; 28 October 2019, 09:59 AM.

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          • #6
            Just curious, but would this make it possible to use Glamor over Vulkan?

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            • #7
              How to use it?

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              • #8
                Originally posted by torbido View Post
                How to use it?
                Read post #5

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                • #9
                  Please, for Windows 32/64 too!

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                  • #10
                    I'm rather curious as to if there are any actual performance improvements vs native OpenGL applications, particularly where a non-Mesa driver is involved, such as NVIDIA's. I know some games that have very poor ports to Linux via OpenGL that could use all the help they can get. Running these games under Proton (DX11 -> Vulkan) often results in the game running far faster.

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