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Zink Merged Into Mesa 19.3 For Offering OpenGL Over Vulkan

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  • Zink Merged Into Mesa 19.3 For Offering OpenGL Over Vulkan

    Phoronix: Zink Merged Into Mesa 19.3 For Offering OpenGL Over Vulkan

    The Zink Gallium3D code for running OpenGL / OpenGL ES over Vulkan has now been merged into the Mesa 19.3 development code...

    http://www.phoronix.com/scan.php?pag...rged-Mesa-19.3

  • #2
    Does this work with the non-Mesa Vulkan drivers? Or just Mesa ones?

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    • #3
      Fantastic, can't wait to test it. Hope it will be provided soon as an AUR package or in the mesa-git repository of Arch Linux :-)

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      • #4
        Originally posted by FireBurn View Post
        Does this work with the non-Mesa Vulkan drivers? Or just Mesa ones?
        it appears that the requirements are "A vulkan 1.0 driver with a couple of extensions", at least at time of introduction https://www.collabora.com/news-and-b...tation-vulkan/
        Last edited by boxie; 10-28-2019, 09:54 AM.

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        • #5
          Originally posted by R41N3R View Post
          Fantastic, can't wait to test it. Hope it will be provided soon as an AUR package or in the mesa-git repository of Arch Linux :-)
          AFAICT, we only need to edit the mesa-git PKGBUILD and add zink to the end of this line (#104)

          Code:
                  -D gallium-drivers=r300,r600,radeonsi,nouveau,svga,swrast,virgl,iris,zink \
          EDIT: Read boxie's link and, in addition to the above tweak, we also need to

          Install the driver somewhere appropriate, and use the $MESA_LOADER_DRIVER_OVERRIDE environment variable to force the zink-driver. From here you should be able to run many OpenGL applications using Zink
          Last edited by skeevy420; 10-28-2019, 09:59 AM.

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          • #6
            Just curious, but would this make it possible to use Glamor over Vulkan?

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            • #7
              How to use it?

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              • #8
                Originally posted by torbido View Post
                How to use it?
                Read post #5

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                • #9
                  Please, for Windows 32/64 too!

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                  • #10
                    I'm rather curious as to if there are any actual performance improvements vs native OpenGL applications, particularly where a non-Mesa driver is involved, such as NVIDIA's. I know some games that have very poor ports to Linux via OpenGL that could use all the help they can get. Running these games under Proton (DX11 -> Vulkan) often results in the game running far faster.

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