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Mesa's Gallium3D LLVMpipe Driver Adds Compute Shader Support

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  • Mesa's Gallium3D LLVMpipe Driver Adds Compute Shader Support

    Phoronix: Mesa's Gallium3D LLVMpipe Driver Adds Compute Shader Support

    Red Hat's David Airlie has been refocusing efforts recently on improving the state of the LLVMpipe driver that implements OpenGL / OpenGL ES on top of CPUs using LLVM. In the past few weeks he's been wiring up more GL4 / GLES 3.1 extensions and this morning the latest achievement is supporting OpenGL compute shaders!..

    http://www.phoronix.com/scan.php?pag...ompute-Shaders

  • #2
    I'd be really curious to see how software rasterizers work on those new dual-CPU Epyc servers you have. Obviously, its woefully impractical, but I think it'd be pretty interesting.

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    • #3
      Following a long series of patches, Airlie has OpenGL compute shader support working for LLVMpipe in tandem with various LLVM/Gallivm changes.
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      • #4
        Originally posted by Neverending25 View Post
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        not really. vm from llvm

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        • #5
          Originally posted by Neverending25 View Post

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          Caesar approves.

          You won't argue with Caesar, will you?

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