Originally posted by HyperDrive
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EDIT: Actually I have a version of Godot 3.1 that starts up on my machine properly. Maybe something there can give a performance testing for shader caching??? Actually there my problem was that some shaders were "too long" for the hardware so I eliminated the generated sky shader for it to start... Even some of the material test demos ran from Godot 3.1 as their renderer is GLES 2.1 now once again if you set that! I can upload my hacked version to github or somewhere if anyone is interested in running the new Godot on these old cards...
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