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LLVM Back-End For Gallium3D Almost There

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  • #11
    09:09 #dri-devel: MostAwesomeDude F*** yes! Got my LLVM backend to build! With these Corbin Simpson (MostAwesomeDude on IRC) today got his R300 LLVM shader backend to compile. You wonder what a LLVM shader backend is? Well, in the gallium world shaders (both vertex and fragment) are…


    09:43 #dri-devel: < mattst88> MostAwesomeDude, tell us more, what's it do, etc.
    09:45 #dri-devel: < MostAwesomeDude> mattst88: Segfault.
    this made my day :]

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    • #12
      Originally posted by timofonic View Post
      Mac OS X uses LLVM for graphical stuff, so there's must be some reason.

      I hope Linux gets more advanced in the graphical stuff and can compete in this arena with both Mac OS X and Microsoft platforms in performance and support some day...
      Ahh, and people wonder why is Apple a bigger 'threat' than Microsoft.

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