Phoronix: RadeonSI Gets NIR Improvements, Enabled By Default For Civilization VI
The RadeonSI NIR back-end as an alternative to its longstanding TGSI usage continues to be improved upon as a prerequisite for supporting OpenGL 4.6 with SPIR-V ingestion. A fresh batch of RadeonSI NIR work was merged today, including to enable it by default for one Linux game...
http://www.phoronix.com/scan.php?pag...-NIR-Civ6-Bits
The RadeonSI NIR back-end as an alternative to its longstanding TGSI usage continues to be improved upon as a prerequisite for supporting OpenGL 4.6 with SPIR-V ingestion. A fresh batch of RadeonSI NIR work was merged today, including to enable it by default for one Linux game...
http://www.phoronix.com/scan.php?pag...-NIR-Civ6-Bits
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