
Freedreno Lands An A2xx NIR Backend, Other Improvements For Mesa 19.0
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Sorry to warm up this old topic. However, does anyone (maybe Mr. robclark) knows which LTS Linux kernel includes Adreno A2xx MSM DRM and A2xx NIR support? It looks that LTS kernel 5.4 (and newer) should has both of them enabled by default. How it looks with LTS Linux kernel 4.19? Maybe that kernel version came slightly too early to have the A2xx MSM DRM feature included (and far to early to include the A2xx NIR support). Or was one of these nice A2xx support features also backported to LTS kernel 4.19?
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Originally posted by robclark View Post
oh, nice (about the aarch64-laptop tree). I'm not really sure offhand about a good tablet on the market currently.. If you aren't in a hurry, then maybe wait a while.
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Originally posted by RussianNeuroMancer View PostYeah, I see some progress here: https://github.com/aarch64-laptops/l...ommits/laptops and now there is even pre-built images.
btw, maybe you know some Snapdragon-based tablet with decent upstream support? If such thing even exist of course. (For now I have to stick to my Dell 5855, and will try HP 608 tomorrow, but I hope for some ARM-based solution for this particular "small tablet" task.)
Originally posted by xinorohp View PostMr. robclark and Mr. imirkin
is this correct for freedreno https://mesamatrix.net/ ?
Why "Geometry shaders" are not inplemented ? "OpenGL 3.3 - GLSL 3.30" would be a nice milestone , no ?
Thanks to all involved in freedreno !
Originally posted by You- View PostI have an old HP Webos tablet lying around somewhere. I wonder if there is a way to test this on there...
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I have an old HP Webos tablet lying around somewhere. I wonder if there is a way to test this on there...
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Originally posted by xinorohp View PostMr. robclark and Mr. imirkin
is this correct for freedreno https://mesamatrix.net/ ?
Why "Geometry shaders" are not inplemented ? "OpenGL 3.3 - GLSL 3.30" would be a nice milestone , no ?
Thanks to all involved in freedreno !
They decided to implement the shader interface for geometry shaders in a way that is not directly compatible with the way that they are normally made available in GLSL.
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Originally posted by robclark View PostThe one you linked to looks like a 32b (armv7) board.. there isn't anything equiv to that..
Originally posted by robclark View PostAnd I'm hearing some rumblings of early progress in getting linux booting on some of the windows arm laptops.
btw, maybe you know some Snapdragon-based tablet with decent upstream support? If such thing even exist of course. (For now I have to stick to my Dell 5855, and will try HP 608 tomorrow, but I hope for some ARM-based solution for this particular "small tablet" task.)Last edited by RussianNeuroMancer; 23 January 2019, 01:40 PM.
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For newer/faster armv8, there is dragonboard 820c. But no displayport, and they seem to be out of stock. Hopefully that situation will change soonish. And I'm hearing some rumblings of early progress in getting linux booting on some of the windows arm laptops.
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Is there fast 64-bit boards (like HiKey960/970 or ODROID-XU4Q, which is on sale right now, btw) but with Adreno instead of Mali? DP via USB3 support will be appreciated.
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