Originally posted by dragorth
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Also, if you're familiar with graphics hardware and how it's been evolving for the last decade you'll know that hardware bring-up isn't that heavy in new code, only new drivers for new APIs. The main foundations of the drivers stay the same as new hardware is rarely anything beyond an evolution of previous hardware and even when whole new architectures come out, there's going to be at least one common hardware abstraction layer between the hardware and API, meaning that most of the work is going to be done for every API you support once that hardware abstraction layer is done.
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