Originally posted by gurv
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Marek Tackles EXT_gpu_shader4 Support In Gallium3D For Old Games/Apps
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Originally posted by nanonyme View Post
You haven't already? I don't think buying non-AMD GPU's for Linux if you want to sometimes also game has made any sense for last five years
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Originally posted by gurv View PostAs always, thanks Marek!
If people working on AMD drivers are indeed feeling bored, maybe I can provide some suggestions :
- Freesync! (seriously it feels like I've been waiting for it forever )
- Freesync, Freesync, Freesync
- full OpenGL 4.5 compatibility profile for No man's sky (apparently, it doesn't work anymore with the 'Next' update)
- port the gpu optimization found in the proprietary shader compiler to RADV
- port Gallium_hud to radv
Honestly, this list is shockingly short and apart from the sore point that is Freesync, it's a testament to the huge accomplishment of all the people that have worked on AMD drivers: thanks guys, you're amazing
And for AMD as a whole, release new gpus: I'm looking forward to fully switching to AMD
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As always, thanks Marek!
If people working on AMD drivers are indeed feeling bored, maybe I can provide some suggestions :
- Freesync! (seriously it feels like I've been waiting for it forever )
- Freesync, Freesync, Freesync
- full OpenGL 4.5 compatibility profile for No man's sky (apparently, it doesn't work anymore with the 'Next' update)
- port the gpu optimization found in the proprietary shader compiler to RADV
- port Gallium_hud to radv
Honestly, this list is shockingly short and apart from the sore point that is Freesync, it's a testament to the huge accomplishment of all the people that have worked on AMD drivers: thanks guys, you're amazing
And for AMD as a whole, release new gpus: I'm looking forward to fully switching to AMD
- Likes 4
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Originally posted by schmidtbag View PostIf I understand this correctly, isn't this only relevant to R500 hardware and older? Because if you have R600 or newer, the extension still exists, just under the OGL3 specification, so shouldn't the extension still work even if the application was built for OGL2? I'm not entirely sure if it works that way or not.
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Originally posted by schmidtbag View PostIf I understand this correctly, isn't this only relevant to R500 hardware and older? Because if you have R600 or newer, the extension still exists, just under the OGL3 specification, so shouldn't the extension still work even if the application was built for OGL2? I'm not entirely sure if it works that way or not.
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If I understand this correctly, isn't this only relevant to R500 hardware and older? Because if you have R600 or newer, the extension still exists, just under the OGL3 specification, so shouldn't the extension still work even if the application was built for OGL2? I'm not entirely sure if it works that way or not.
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Black Mesa requires this. (unless you are using the beta branch)
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I am surprised this wouldn't be on the "Extensions that are not part of any OpenGL or OpenGL ES version" part of features.txt. I wonder how many useful old extensions are still out there. My guess is it is still used by some custom simulation software.
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