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Marek Tackles EXT_gpu_shader4 Support In Gallium3D For Old Games/Apps

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  • pal666
    replied
    Originally posted by gurv View Post
    - full OpenGL 4.5 compatibility profile for No man's sky
    just erase this scam from harddrive

    Leave a comment:


  • caligula
    replied
    Originally posted by nanonyme View Post

    You haven't already? I don't think buying non-AMD GPU's for Linux if you want to sometimes also game has made any sense for last five years
    NVIDIA offers lower temperature cards. AMD might perform quite ok, but in my tests it generates more heat. Maybe this is an issue, maybe not.

    Leave a comment:


  • nanonyme
    replied
    Originally posted by gurv View Post
    As always, thanks Marek!

    If people working on AMD drivers are indeed feeling bored, maybe I can provide some suggestions :
    - Freesync! (seriously it feels like I've been waiting for it forever )
    - Freesync, Freesync, Freesync
    - full OpenGL 4.5 compatibility profile for No man's sky (apparently, it doesn't work anymore with the 'Next' update)
    - port the gpu optimization found in the proprietary shader compiler to RADV
    - port Gallium_hud to radv
    Honestly, this list is shockingly short and apart from the sore point that is Freesync, it's a testament to the huge accomplishment of all the people that have worked on AMD drivers: thanks guys, you're amazing

    And for AMD as a whole, release new gpus: I'm looking forward to fully switching to AMD
    You haven't already? I don't think buying non-AMD GPU's for Linux if you want to sometimes also game has made any sense for last five years

    Leave a comment:


  • gurv
    replied
    As always, thanks Marek!

    If people working on AMD drivers are indeed feeling bored, maybe I can provide some suggestions :
    - Freesync! (seriously it feels like I've been waiting for it forever )
    - Freesync, Freesync, Freesync
    - full OpenGL 4.5 compatibility profile for No man's sky (apparently, it doesn't work anymore with the 'Next' update)
    - port the gpu optimization found in the proprietary shader compiler to RADV
    - port Gallium_hud to radv
    Honestly, this list is shockingly short and apart from the sore point that is Freesync, it's a testament to the huge accomplishment of all the people that have worked on AMD drivers: thanks guys, you're amazing

    And for AMD as a whole, release new gpus: I'm looking forward to fully switching to AMD

    Leave a comment:


  • marek
    replied
    Originally posted by schmidtbag View Post
    If I understand this correctly, isn't this only relevant to R500 hardware and older? Because if you have R600 or newer, the extension still exists, just under the OGL3 specification, so shouldn't the extension still work even if the application was built for OGL2? I'm not entirely sure if it works that way or not.
    The extension is only for R600 and older chips. It's basically GLSL 1.30, but the GLSL language changes are different.

    Leave a comment:


  • nanonyme
    replied
    Originally posted by schmidtbag View Post
    If I understand this correctly, isn't this only relevant to R500 hardware and older? Because if you have R600 or newer, the extension still exists, just under the OGL3 specification, so shouldn't the extension still work even if the application was built for OGL2? I'm not entirely sure if it works that way or not.
    I'm assuming this is yet again about some weird compatibility crap

    Leave a comment:


  • schmidtbag
    replied
    If I understand this correctly, isn't this only relevant to R500 hardware and older? Because if you have R600 or newer, the extension still exists, just under the OGL3 specification, so shouldn't the extension still work even if the application was built for OGL2? I'm not entirely sure if it works that way or not.

    Leave a comment:


  • Strunkenbold
    replied
    Black Mesa requires this. (unless you are using the beta branch)

    Leave a comment:


  • Deavir
    replied
    I am surprised this wouldn't be on the "Extensions that are not part of any OpenGL or OpenGL ES version" part of features.txt. I wonder how many useful old extensions are still out there. My guess is it is still used by some custom simulation software.

    Leave a comment:


  • LinAGKar
    replied
    What programs make use of this?

    Leave a comment:

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