Announcement

Collapse
No announcement yet.

Google Open-Sources "Filament" PBR Engine Using Vulkan/OpenGL

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Google Open-Sources "Filament" PBR Engine Using Vulkan/OpenGL

    Phoronix: Google Open-Sources "Filament" PBR Engine Using Vulkan/OpenGL

    Filament is a physically-based rendering engine that has now been open-sourced by Google for Android, Linux, macOS, and Windows systems...

    http://www.phoronix.com/scan.php?pag...ent-PBR-Engine

  • #2
    ...why does it require clang? what c++ feature does it use that isn't in gcc?

    Comment


    • #3
      If you look at GitHub page, there are instructions for compiling with GCC.

      Comment


      • #4
        Originally posted by eigenlambda View Post
        ...why does it require clang? what c++ feature does it use that isn't in gcc?
        Because Google AFAIK "deprecated" GCC on Android. Probably where Michael got it from, since Android is Google's beloved junk after all.

        But this project itself looks very interesting though, I'll give them that. Maybe it will compete with game engines in the future.

        Comment

        Working...
        X