Originally posted by Ruediix
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Mesa's VirGL For OpenGL Within VMs Now Supports Tessellation Shaders
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I wonder how long until this stack will be inserted on top of all non-complete drivers as a means to complete them.
Another thing that would be nice would be to create a version that can run on OpenGL ES and another version that can run on Vulkan.
The later one would make life a lot easier for driver developers if they only have to build a Vulkan driver.
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Doesn't look like it was pushed to unstable yet, but it was pushed to the source repo.
So next time the package will be built, it should include virgl at last!
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Originally posted by shmerl View PostI wish Debian maintainers would build qemu with virgl enabled already. That feature request has been open for two years and a half now with no progress in sight. It's necessary to build it every time manually.. Next upload to unstable will probably have virgl enabled.
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Originally posted by shmerl View PostI wish Debian maintainers would build qemu with virgl enabled already. That feature request has been open for two years and a half now with no progress in sight. It's necessary to build it every time manually.
Nowadays if you cannot move at a fast pace you're out of the market.
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I wish Debian maintainers would build qemu with virgl enabled already. That feature request has been open for two years and a half now with no progress in sight. It's necessary to build it every time manually.
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I love the progress they're doing on Virgil, can't wait for this to be fixed: https://patchwork.ozlabs.org/patch/597030/
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Mesa's VirGL For OpenGL Within VMs Now Supports Tessellation Shaders
Phoronix: Mesa's VirGL For OpenGL Within VMs Now Supports Tessellation Shaders
It was just days ago that the VirGL driver stack -- which is used for supporting OpenGL hardware acceleration within guest VMs that is passed onto the host's driver -- picked up FP64 support while now its latest addition is ARB_tessellation_shader support...
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