Originally posted by kiaas
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VirGL Now Capable Of OpenGL 4.1 With Latest Mesa
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Originally posted by dragon321 View Post
Probably not because Windows uses DirectX for acceleration.
If you want DX acceleration on VirGL then you need to bring some translation from DX to OpenGL/Vulkan (when this driver will get Vulkan support). As I know VirtualBox works the same way - implements DX on OGL thats why you can use DX acceleration on Linux host.
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Originally posted by jacob View Post
Is that enough for an accelerated desktop / MS office? I'm not talking games...
If you want DX acceleration on VirGL then you need to bring some translation from DX to OpenGL/Vulkan (when this driver will get Vulkan support). As I know VirtualBox works the same way - implements DX on OGL thats why you can use DX acceleration on Linux host.Last edited by dragon321; 12 June 2018, 11:49 AM.
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Originally posted by pal666 View Postno hardware driver does any of the rendering. they command hardware to do rendering.
virgl is gallium driver. it does not talk to gallium hardware driver at the host because host does not have to have gallium hardware driver. virgl talks to opengl host driver, i.e. it has to convert gallium back to opengl
My only point is (from what I can tell) there's not that much work to do to make VirGL caught up with Mesa, compared to other drivers.
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Originally posted by schmidtbag View PostIt was implied I meant this summer (specifically, for the northern hemisphere), which I think is a reasonable estimate. Progress for VirGL is very fast, because (I assume) it doesn't actually do any of the rendering.
Originally posted by schmidtbag View PostI'm guessing the extensions are just simply redirected (maybe over a virtual network?) to the actual hardware drivers, so it really just comes down to testing if these redirections actually work.
Originally posted by schmidtbag View PostI'm guessing there's some behind-the-scenes work done, or else I think this would already have complete feature parity with current Mesa.
virgl gallium driver is 3 times smaller than softpipe. but this is only one side of driver
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Originally posted by Tomin View PostI wonder if you could run Wine's Direct3D over OpenGL on virtualized Windows to get some level of Direct3D support with VirGL.
It is indeed possible; just replacing the native direct3d dlls with a native build of wine's wined3d.
It's the same as using DXVK on Windows.
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Originally posted by Tomin View PostI wonder if you could run Wine's Direct3D over OpenGL on virtualized Windows to get some level of Direct3D support with VirGL.
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