This is the price that the users will have to pay for acceptance of having of a monopolistic OS which they -users- do not own, no matter how it is called Windows, Android and in this case Mac OS. Microsoft, Google, Apple etc,from their position and in a dictatorial manner, do what heck they want with their proprietary OS's abusing users how they own interests dictate.
In moments, unexpectedly everything whole system can became a complete mess if the owner company decides so overnight. I used Mac OS for years and it's unfix-able in many cases strange UI, bizarre mouse or keyboard. There was a time when Apple used to innovate all the time, but that's no longer the case anymore now.
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Apple Deprecates OpenGL & OpenCL
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Originally posted by jurgel View PostNot a good news for Linux for sure,
Devs support their game in Linux because they can use OpenGL both in Macs and Linux, and I think many of devs support Linux because it's easy to port from Mac.
But now if OpenGL future is dead in MacOS, they won't even bother to use OpenGL anymore.
So devs will only use Direct X for Windows and Metal for Mac.
The little number of Linux gamer is not enough for the effort.
Apple is losing again. Acolytes are still buying so they can lower the quality of the product while leaving the same price. Just look at there latest offering lol, Macbook keyboard that die for nothing that can't be replaced (riveted) and iMac Pro that can't be fixed by apple (product that you send for repair to the apple store is returned more damaged)
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Originally posted by Weasel View PostThis is what I don't get.
How can an almost 1$ TRILLION company not invest a couple of fucking developers to make a wrapper to keep their "legacy technologies" alive at least for "legacy applications", and yet we have a couple of developers working for free doing it with DirectX? (I'm talking about VK9 and DXVK, not vkd3d)
...
when they're in fact close to 1$ trillion market cap, surely you can hire one or two fucking guys to maintain it and it wouldn't even be a drop in the bucket for them?!??
...Last edited by TheOne; 05 June 2018, 09:49 AM.
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Originally posted by Marc Driftmeyer View PostDoes anyone need reminding that the single biggest OpenCL vendor still, AMD, is on OpenCL 1.2 and not OpenCL 2.x and that the HSA initiative was a bust? We seen 24 months go by and OpenCL has yet to have a fully flushed out OpenCL 1.2 kernel supported solution that isn't part of the Pro Stack. Even the Pro stack is stuck on 1.2.
but it's not surprising the President of Khronos being from Nvidia have been dragging their feet to support OpenCL since its inception: they only want CUDA.
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Originally posted by elldekaa View PostMoltenGL might be the solution here, no?
And if you were dumb enough to already own one, just stop upgrading macOS at the last version where all your applications still work.
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Uh, if i'm not wrong all big "graphical suite"' vendors (apple born with these kind of app) like Adobe, Corel, Autodesk use OpenCl in their products with great results. So, now?
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Originally posted by msotirov View PostOn the other hand the issues I have to fight with weekly on my Linux machine would be absolutely unacceptable in a work environment. That's why I only use Linux at home.
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Originally posted by dragorth View PostSo, I wonder if Maya will be written to use Metal, or if Apple will have to continue supporting OpenGL for a long time.
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Originally posted by TheOne View PostIs time for some capable soul to write an OpenGL implementation atop Vulkan...
How can an almost 1$ TRILLION company not invest a couple of fucking developers to make a wrapper to keep their "legacy technologies" alive at least for "legacy applications", and yet we have a couple of developers working for free doing it with DirectX? (I'm talking about VK9 and DXVK, not vkd3d)
Keep in mind they did say it will stop working in the future, meaning they've no plans for a wrapper, full stop. I cannot for the life of me justify this, not now, not ever, regardless of my deep hatred for this company's policies.
I know Apple is a pathetic company, but come on. Why the fuck is Apple so adamant on removing stuff? They act as if it's a huge burden to maintain a wrapper, as if they have a bunch of coders in a garage working on it and very limited resources, when they're in fact close to 1$ trillion market cap, surely you can hire one or two fucking guys to maintain it and it wouldn't even be a drop in the bucket for them?!??
And despite this there's always people who will find a reason to defend this sorry excuse of a company, no matter how hard it screws them over (not just in software, also in price gouging and so on).
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