Originally posted by Leopard
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And of course the perfectly beautiful high level scene graph API (not comparable to OpenGL) called QuickDraw3D was killed in the process.
There was a less nice lower level triangle pushing API I forget the name of which was more targeted at games - I personally didn't mind that going but I'm sure it pissed off some people (Bungie?)
I still miss QuickDraw3D - I never forgave Apple for that - and it was strike one for me ending development for Mac OS - they're just too happy to throw developers to the wolves when their people are distracted by the next shiny thing.
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