Originally posted by GreatEmerald
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Intel Proposes Blackhole Render Extension For OpenGL / OpenGL ES
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IIRC headless graphics can already be done on Intel platforms with vPro (renders to a networked buffer) or a virtual machine with VT-d (which is also a part of the vPro package but doesn't require a full vPro implementation). Besides, can't you already do offscreen render?
I am very confused as to what the practical application would be for an extension like this.
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Originally posted by papajo View Post
This sounds also useful to be applied in deep learning/neural networks to either make better bots or beta test map geometry, dialogue/interaction bugs etc.Last edited by linuxgeex; 07 March 2018, 05:09 AM.
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