Originally posted by werfu
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Nouveau Gallium3D Now Supports OpenGL 3.2, 3.3
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Originally posted by agd5f View PostThere is WIP support here:
http://cgit.freedesktop.org/~airlied...0-geom-shaders
Other than that I just hope the codes are ready soon. It's a little shame seeing that all others have it before r600g.
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Originally posted by curaga View PostYou can emulate tesselation in the geometry shader. Dunno why you would want to..
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Originally posted by TAXI View PostIs there any major work missing? Or in other words: Could you give us a small briefup what's hindering this code from being mainlined?
Other than that I just hope the codes are ready soon. It's a little shame seeing that all others have it before r600g.
a) gpu hangs with one or two tests left to track down
b) doesn't work yet with r600g sb backend or llvm backends, the first is a stopper, the second I'm not sure I care enough about yet.
With these fixed and the code cleaned up a bit, it should be fine to merge.
Dave.
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Originally posted by Maxim Levitsky View PostBoy, I am really disappointed in YKW....
How its possible to write an article and not mention the fact that in essence all NV50 class cards, have feature party with binary driver now....
Regardless you're right that it should've been mentioned if true.
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Originally posted by curaga View PostYou can emulate tesselation in the geometry shader. Dunno why you would want to..
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Originally posted by DeepDayze View PostPerhaps to allow some games that use tesselation shaders to run, albeit at a slower framerate considering the software fallbacks that are needed for supporting the extension that's unimplemented or poorly implemented in the hardware. That would be a crutch until the user upgrades the card to one that does implement the h/w necessary to support those GL4 extensions.
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Originally posted by Maxim Levitsky View PostBoy, I am really disappointed in YKW....
How its possible to write an article and not mention the fact that in essence all NV50 class cards, have feature party with binary driver now....
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