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PathScale Has An "Open" NVIDIA Compute Driver

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  • #11
    Originally posted by bridgman View Post
    Zack was talking about our proprietary shader compiler, which goes from AMD IL (see Stream SDK docco area on amd.com for spec) and a few state bits to highly optimized VLIW hardware instructions. We have no plans to open up that code, but there are some other parts of the compute stack which may be candidates.
    mea culpa


    (character limit bypass)

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