Originally posted by Prescience500
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The choice between Intel and Nvidia is really the choice between having a stable system vs having good opengl performance.
With Nvidia proprietary drivers your shoveling Megabytes worth of Windows driver code into your kernel with a thin shim to make it compatible with Linux.
With Open source drivers you have a relative small DRM portion in the kernel that creates a stable ABI/API for userspace drivers and libraries were the bulk of the driver action goes on.
The biggest draw-back to OSS approach, currently, is that X windows still wants to control the hardware and you depend on X to provide 2D acceleration. Which is something that is slowing being fixed.
With Nvidia you are replacing big hunks of Xorg with proprietary nvidia code. (they have their own 2D acceleration stuff, for example)
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