Announcement

Collapse
No announcement yet.

What Will Happen To xf86-video-nv In 2010?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #71
    Originally posted by King InuYasha View Post
    People almost never actually USE servers, so WHAT GOOD is it?
    Excuse me, but what moron runs X on servers? Red Hat makes Linux desktops too, remember?

    Originally posted by deanjo View Post
    Actually Apple hasn't made a laptop (including the Macbook). They are called portables, and for good reason as well. Read the manual and you will see that it clearly stipulates during usage to place on a flat surface.
    Does that count for the plastic case MacBooks too? I can't imagine that Apple uses plastic as a passive cooler...

    Comment


    • #72
      Originally posted by V!NCENT View Post
      E
      Does that count for the plastic case MacBooks too? I can't imagine that Apple uses plastic as a passive cooler...
      It applies to every portable system that apple has made since the G3's.

      For example:

      http://manuals.info.apple.com/en_US/...UsersGuide.pdf

      On page 106 of the 2006 Macbook Users Guide the same thing is repeated.
      Last edited by deanjo; 12-14-2009, 08:40 AM.

      Comment


      • #73
        Originally posted by deanjo View Post
        It applies to every portable system that apple has made since the G3's.
        That's really disappointing. So what laptops can one place on his lap? ARM laptops? I know that even VIA Nano netbooks need a fan...

        Is it really asking too much to have a computer that you can actually place on your lap or on the carpet or something?

        Comment


        • #74
          I guess that is just another case of Apple putting form over function, and designing a "portable" because a laptop couldn't be kept cool on laps.

          I have a HP laptop that runs fine on my lap... Intel C2D Centrino + Intel Graphics, running RHEL (work has weird ideas...)

          In reply to the comment about RH do desktops: They do, but I doubt it is much of a money maker as anything other than a server test/dev machine, and strangely enough those are not places I expect to see a lot of video playing. If nothing else, it's applications are old. (OOo 2.3, Gimp 2.2, ...) If you want a RH desktop, install Fedora would be my advice.

          Comment


          • #75
            (actually read the thread this time and is now thoroughly nauseated)

            Originally posted by yotambien View Post
            Should we then interpret under a new light bridgman's comments about how GPU offloading of some stages of video playback will possibly be implemented in shaders under Gallium? A Speex-accelerated box is not what was in my mind.
            I could see good uses for HW-accelerated sound via Gallium, actually. A new replacement for OpenAL that does the 3D processing where all the 3D data is seems like a common sense thing to do. I know a GPU isn't ideal for sound effects processing, but it's better than both the alternatives (CPUs or Creative's trash hardware).

            Comment


            • #76
              Originally posted by Ant P. View Post
              (actually read the thread this time and is now thoroughly nauseated)



              I could see good uses for HW-accelerated sound via Gallium, actually. A new replacement for OpenAL that does the 3D processing where all the 3D data is seems like a common sense thing to do. I know a GPU isn't ideal for sound effects processing, but it's better than both the alternatives (CPUs or Creative's trash hardware).

              It's also something all computers have now. I can't think of many computers that come with a dedicated sound processor. But all of them come with a graphics processor.

              Comment


              • #77
                Originally posted by Ant P. View Post
                (actually read the thread this time and is now thoroughly nauseated)



                I could see good uses for HW-accelerated sound via Gallium, actually. A new replacement for OpenAL that does the 3D processing where all the 3D data is seems like a common sense thing to do. I know a GPU isn't ideal for sound effects processing, but it's better than both the alternatives (CPUs or Creative's trash hardware).
                There are already some VST plugins that utilize GPGPU (Cuda) http://www.acusticaudio.net/modules....s&file=nebula3

                Then there are also projects like this http://koonlab.com/CUDA_RealFIR/CUDA%20Real%20FIR.html

                and I wouldn't be surprised if the next Logic Studio from Apple will have some openCL accelerated plugins as well.

                Comment


                • #78
                  Originally posted by Ant P. View Post
                  I know a GPU isn't ideal for sound effects processing, but it's better than both the alternatives (CPUs or Creative's trash hardware).
                  It's cool that with Gallium3D and OpenCL, people can use the GPU too and therefore the entire computing power of a computer, but...

                  If we offload everything to the GPU, including non-graphical stuff, then how is this GPU still going to do what it is actually designed for: dedicated graphics.

                  It would be cool if everything is offloaded, but when id's Rage comes around the corner it would be cool if my GPU would still have some juice left for this game. I mean... with all these multi-core CPU's I think software accelerated sound wouldn't be a problem on the CPU. Even with 100% usage of a single core it wouldn't matter much.

                  Talking about games... Is crossfire going to be supported in Gallium3D (some day)?

                  Comment


                  • #79
                    Originally posted by V!NCENT View Post
                    It's cool that with Gallium3D and OpenCL, people can use the GPU too and therefore the entire computing power of a computer, but...

                    If we offload everything to the GPU, including non-graphical stuff, then how is this GPU still going to do what it is actually designed for: dedicated graphics.

                    It would be cool if everything is offloaded, but when id's Rage comes around the corner it would be cool if my GPU would still have some juice left for this game. I mean... with all these multi-core CPU's I think software accelerated sound wouldn't be a problem on the CPU. Even with 100% usage of a single core it wouldn't matter much.

                    Talking about games... Is crossfire going to be supported in Gallium3D (some day)?
                    I may be wrong, but I think OpenCL uses your entire computer's processing power, not only the GPU. It will schedule integer operations on the CPU and floating point operations on the GPU. It may also use SSE to do some floating point stuff on the CPU. Basically it uses your computer's resources as effectively as possible. So if you program your whole application as a bunch of OpenCL jobs, you don't have to worry about where you're going to execute it.

                    Comment


                    • #80
                      Originally posted by Remco View Post
                      I may be wrong, but I think OpenCL uses your entire computer's processing power, not only the GPU.
                      It's a C with classes plus compute kernels language. The programmer can specify what it wants to run the kernels on. A programmer may also just tell the OpenCL implementation to choose for itself what's the best place to let the kernels run on.

                      If you want to know more about OpenCL than watch these screencasts: http://www.macresearch.org/opencl
                      You can watch them with VLC if you can't view them. Free software implementation: check. Patent encumbered: check.

                      Comment

                      Working...
                      X