Originally posted by mirmirmir
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NVIDIA RTX Remix 0.2 Released + Remix Runtime Bridge Open-Sourced
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Originally posted by aufkrawall View PostIf you take availability of Win 10 1809 RTM .iso without official roll-out, D3D12 RT was available before the first Turing GPUs even launched. And of course months earlier to game devs.
Keep in mind, Turing release date was around same time, so it particulary couldn't be exposed officially much earlier as no one had hardware for it. But Nvidia talked about raytracing Vulkan support publicly even in March the same year with technical details:
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Originally posted by piotrj3 View PostEven more interesting part, is that Nvidia not-really-propertiary experimental vulkan came faster then dx12 ray tracing support.
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Originally posted by WannaBeOCer View Post
What do you mean they don’t? Without them Vulkan wouldn’t have had ray tracing as quickly as it did. Nvidia submitted VK_NV_ray_tracing which is the building blocks for the extension VK_KHR_ray_tracing. There’s many other examples of them supporting open source. Without that extension we wouldn’t have ray tracing on Linux as quickly as we did.
https://www.phoronix.com/review/vulkan-ray-tracing
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Originally posted by mirmirmir View Post
I know, It's a dick move from Nvidia, using open source software when it's convenient for them, while not supporting open standards.
At least they should be more considerate, DXVK, the project they are using, is made by people who are trying to make win games work on linux.
Last edited by WannaBeOCer; 12 May 2023, 07:31 PM.
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Originally posted by mirmirmir View Post
I know, It's a dick move from Nvidia, using open source software when it's convenient for them, while not supporting open standards.
At least they should be more considerate, DXVK, the project they are using, is made by people who are trying to make win games work on linux.
Actually to think about, the only standard that you can sort of called closed is CUDA. Then again, CUDA API is public though it's not "open". That didn't prevent CodeWeavers from reimplementing Win32 API or Google Java API.
Lastly there's HIP, more precisely HIPIFY, which NVIDIA has never sued AFAIK. And people here have seem to have totally forgotten about Mantle - a proprietary graphics API only for AMD. I don't remember any proprietary 3D graphics APIs by NVIDIA. Oh, even 3dfx had it - Glide.
Maybe you could get your facts straight before accusing NVIDIA of all the primal sins.Last edited by avis; 12 May 2023, 03:03 PM.
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Originally posted by avis View Post
Where does it say or imply it's for Linux gaming? It's a tool to reimplement lighting using RTRT and optionally replace textures and objects in old games, that's it.
At least they should be more considerate, DXVK, the project they are using, is made by people who are trying to make win games work on linux.
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Originally posted by mirmirmir View PostWait a minute, this doesn't help Linux gaming at all, they just take dxvk to mod old games to look shiny, they are even targeting windows 😤😤
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Wait a minute, this doesn't help Linux gaming at all, they just take dxvk to mod old games to look shiny, they are even targeting windows 😤😤
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