Announcement

Collapse
No announcement yet.

NVIDIA RTX Remix 0.2 Released + Remix Runtime Bridge Open-Sourced

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • virr
    replied
    Originally posted by mirmirmir View Post

    I know, It's a dick move from Nvidia, using open source software when it's convenient for them, while not supporting open standards.

    At least they should be more considerate, DXVK, the project they are using, is made by people who are trying to make win games work on linux.
    Seriously idk what point of RTX for gaming at all. You are cheated by their snake oil, and also request they sell their drug more? I still had to use Nvidia day-by-day not bc I'm a gamer. If I have enough time, I would play game on AMDGPU.

    Leave a comment:


  • piotrj3
    replied
    Originally posted by aufkrawall View Post
    If you take availability of Win 10 1809 RTM .iso without official roll-out, D3D12 RT was available before the first Turing GPUs even launched. And of course months earlier to game devs.
    Nvidia had exposed raytracing extensions for Vulkan drivers (not just vulkan beta drivers, stable drivers) already on 18-09-2018. Release date of windows 1809 was 2nd of october. When i don't doubt windows insiders got it maybe earlier, stable raytracing support technically arrived on nvidia earlier and initial work to make raytracing a thing in Vulkan was entirly Nvidia's job.

    Keep in mind, Turing release date was around same time, so it particulary couldn't be exposed officially much earlier as no one had hardware for it. But Nvidia talked about raytracing Vulkan support publicly even in March the same year with technical details:

    Leave a comment:


  • aufkrawall
    replied
    Originally posted by piotrj3 View Post
    Even more interesting part, is that Nvidia not-really-propertiary experimental vulkan came faster then dx12 ray tracing support.
    If you take availability of Win 10 1809 RTM .iso without official roll-out, D3D12 RT was available before the first Turing GPUs even launched. And of course months earlier to game devs.

    Leave a comment:


  • piotrj3
    replied
    Originally posted by WannaBeOCer View Post

    What do you mean they don’t? Without them Vulkan wouldn’t have had ray tracing as quickly as it did. Nvidia submitted VK_NV_ray_tracing which is the building blocks for the extension VK_KHR_ray_tracing. There’s many other examples of them supporting open source. Without that extension we wouldn’t have ray tracing on Linux as quickly as we did.

    https://www.phoronix.com/review/vulkan-ray-tracing
    Even more interesting part, is that Nvidia not-really-propertiary experimental vulkan came faster then dx12 ray tracing support.

    Leave a comment:


  • WannaBeOCer
    replied
    Originally posted by mirmirmir View Post

    I know, It's a dick move from Nvidia, using open source software when it's convenient for them, while not supporting open standards.

    At least they should be more considerate, DXVK, the project they are using, is made by people who are trying to make win games work on linux.
    What do you mean they don’t? Without them Vulkan wouldn’t have had ray tracing as quickly as it did. Nvidia submitted VK_NV_ray_tracing which is the building blocks for the extension VK_KHR_ray_tracing. There’s many other examples of them supporting open source. Without that extension we wouldn’t have ray tracing on Linux as quickly as we did.

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
    Last edited by WannaBeOCer; 12 May 2023, 07:31 PM.

    Leave a comment:


  • avis
    replied
    Originally posted by mirmirmir View Post

    I know, It's a dick move from Nvidia, using open source software when it's convenient for them, while not supporting open standards.

    At least they should be more considerate, DXVK, the project they are using, is made by people who are trying to make win games work on linux.
    NVIDIA also does not support the following open standards: OpenGL, Vulkan, OpenCL, Direct3D/DirectCompute/DirectML (yes, they're open but their primary official implementations are Windows/XBox only).

    Actually to think about, the only standard that you can sort of called closed is CUDA. Then again, CUDA API is public though it's not "open". That didn't prevent CodeWeavers from reimplementing Win32 API or Google Java API.

    Lastly there's HIP, more precisely HIPIFY, which NVIDIA has never sued AFAIK. And people here have seem to have totally forgotten about Mantle - a proprietary graphics API only for AMD. I don't remember any proprietary 3D graphics APIs by NVIDIA. Oh, even 3dfx had it - Glide.

    Maybe you could get your facts straight before accusing NVIDIA of all the primal sins.
    Last edited by avis; 12 May 2023, 03:03 PM.

    Leave a comment:


  • Quackdoc
    replied
    Originally posted by CochainComplex View Post
    Since this seems to be vendor agnostic is it possible to make use of it on AMD Cards?
    the rtx remix mods work using vulkan, so the mods themselves work with amd and intel, the app itself i think needs nvidia

    Leave a comment:


  • mirmirmir
    replied
    Originally posted by avis View Post

    Where does it say or imply it's for Linux gaming? It's a tool to reimplement lighting using RTRT and optionally replace textures and objects in old games, that's it.
    I know, It's a dick move from Nvidia, using open source software when it's convenient for them, while not supporting open standards.

    At least they should be more considerate, DXVK, the project they are using, is made by people who are trying to make win games work on linux.

    Leave a comment:


  • avis
    replied
    Originally posted by mirmirmir View Post
    Wait a minute, this doesn't help Linux gaming at all, they just take dxvk to mod old games to look shiny, they are even targeting windows 😤😤
    Where does it say or imply it's for Linux gaming? It's a tool to reimplement lighting using RTRT and optionally replace textures and objects in old games, that's it.

    Leave a comment:


  • mirmirmir
    replied
    Wait a minute, this doesn't help Linux gaming at all, they just take dxvk to mod old games to look shiny, they are even targeting windows 😤😤

    Leave a comment:

Working...
X