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NVIDIA RTX Remix 0.2 Released + Remix Runtime Bridge Open-Sourced

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  • NVIDIA RTX Remix 0.2 Released + Remix Runtime Bridge Open-Sourced

    Phoronix: NVIDIA RTX Remix 0.2 Released + Remix Runtime Bridge Open-Sourced

    Last month NVIDIA published RTX-Remix v0.1 for bringing path tracing to classic games. Out today is RTX-Remix v0.2 with more improvements to this tech plus they have now open-sourced the RTX Runtime Bridge as well...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Since this seems to be vendor agnostic is it possible to make use of it on AMD Cards?

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    • #3
      Wait a minute, this doesn't help Linux gaming at all, they just take dxvk to mod old games to look shiny, they are even targeting windows 😤😤

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      • #4
        Originally posted by mirmirmir View Post
        Wait a minute, this doesn't help Linux gaming at all, they just take dxvk to mod old games to look shiny, they are even targeting windows 😤😤
        Where does it say or imply it's for Linux gaming? It's a tool to reimplement lighting using RTRT and optionally replace textures and objects in old games, that's it.

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        • #5
          Originally posted by avis View Post

          Where does it say or imply it's for Linux gaming? It's a tool to reimplement lighting using RTRT and optionally replace textures and objects in old games, that's it.
          I know, It's a dick move from Nvidia, using open source software when it's convenient for them, while not supporting open standards.

          At least they should be more considerate, DXVK, the project they are using, is made by people who are trying to make win games work on linux.

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          • #6
            Originally posted by CochainComplex View Post
            Since this seems to be vendor agnostic is it possible to make use of it on AMD Cards?
            the rtx remix mods work using vulkan, so the mods themselves work with amd and intel, the app itself i think needs nvidia

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            • #7
              Originally posted by mirmirmir View Post

              I know, It's a dick move from Nvidia, using open source software when it's convenient for them, while not supporting open standards.

              At least they should be more considerate, DXVK, the project they are using, is made by people who are trying to make win games work on linux.
              NVIDIA also does not support the following open standards: OpenGL, Vulkan, OpenCL, Direct3D/DirectCompute/DirectML (yes, they're open but their primary official implementations are Windows/XBox only).

              Actually to think about, the only standard that you can sort of called closed is CUDA. Then again, CUDA API is public though it's not "open". That didn't prevent CodeWeavers from reimplementing Win32 API or Google Java API.

              Lastly there's HIP, more precisely HIPIFY, which NVIDIA has never sued AFAIK. And people here have seem to have totally forgotten about Mantle - a proprietary graphics API only for AMD. I don't remember any proprietary 3D graphics APIs by NVIDIA. Oh, even 3dfx had it - Glide.

              Maybe you could get your facts straight before accusing NVIDIA of all the primal sins.
              Last edited by avis; 12 May 2023, 03:03 PM.

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              • #8
                Originally posted by mirmirmir View Post

                I know, It's a dick move from Nvidia, using open source software when it's convenient for them, while not supporting open standards.

                At least they should be more considerate, DXVK, the project they are using, is made by people who are trying to make win games work on linux.
                What do you mean they don’t? Without them Vulkan wouldn’t have had ray tracing as quickly as it did. Nvidia submitted VK_NV_ray_tracing which is the building blocks for the extension VK_KHR_ray_tracing. There’s many other examples of them supporting open source. Without that extension we wouldn’t have ray tracing on Linux as quickly as we did.

                Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
                Last edited by WannaBeOCer; 12 May 2023, 07:31 PM.

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                • #9
                  Originally posted by WannaBeOCer View Post

                  What do you mean they don’t? Without them Vulkan wouldn’t have had ray tracing as quickly as it did. Nvidia submitted VK_NV_ray_tracing which is the building blocks for the extension VK_KHR_ray_tracing. There’s many other examples of them supporting open source. Without that extension we wouldn’t have ray tracing on Linux as quickly as we did.

                  https://www.phoronix.com/review/vulkan-ray-tracing
                  Even more interesting part, is that Nvidia not-really-propertiary experimental vulkan came faster then dx12 ray tracing support.

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                  • #10
                    Originally posted by piotrj3 View Post
                    Even more interesting part, is that Nvidia not-really-propertiary experimental vulkan came faster then dx12 ray tracing support.
                    If you take availability of Win 10 1809 RTM .iso without official roll-out, D3D12 RT was available before the first Turing GPUs even launched. And of course months earlier to game devs.

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