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NVIDIA RTX-Remix 0.1 Released For Adding Path Tracing To Classic Games

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  • #31
    Originally posted by Eirikr1848 View Post
    In b4 tuxkart-rtx phoronix-test-suite benchmark when!?!!

    edit:actually though… 🥺
    Actually, STK does have a fallback D3D9 backend nowadays, it's used to make sure it's possible to run on Windows-on-Arm systems. So yes, it'd be possible to use this to make RTX SuperTuxKart. However, the better long-term solution is just to add proper native ray-tracing support to the (currently WIP) Vulkan renderer. Still, might be fun to mess around a bit with RTX Remix.

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    • #32
      Originally posted by QwertyChouskie View Post

      Actually, STK does have a fallback D3D9 backend nowadays, it's used to make sure it's possible to run on Windows-on-Arm systems. So yes, it'd be possible to use this to make RTX SuperTuxKart. However, the better long-term solution is just to add proper native ray-tracing support to the (currently WIP) Vulkan renderer. Still, might be fun to mess around a bit with RTX Remix.
      wait, tuxkart has a VK renderer? thats neat, Ill have to tinker around with that eventually

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      • #33
        Originally posted by Quackdoc View Post

        wait, tuxkart has a VK renderer? thats neat, Ill have to tinker around with that eventually
        The Vulkan renderer is currently very limited, there's no lighting/shader effects currently. Right now, it's mainly useful on the Raspberry Pi where the lower overhead makes a big difference, and shader effects are too heavy anyways.

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