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NVIDIA RTX-Remix 0.1 Released For Adding Path Tracing To Classic Games

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  • avis
    replied
    Originally posted by dimko View Post
    I see its not going to be a game changer.
    Good luck with completing your game without issues. Where quest items will be in dim area and you wont see them, making games impossible to complete. Or some barely visible corners, where enemies are, going to become even darker. And there is plethora of other problems of same nature.
    Good luck getting majority of devs optimizing their games for new technology.

    Cant help but wonder, if its going to be:
    1. compatible ONLY with nvidia software? Page says AI is involved = hence i am guessing NVIDIA only technology.
    2. Compatible with only seria 4K and above RTX devices?(so not even older devices from Nvidia will take advantage of it?)

    Also... It is quite possible that AMD will be forced to come up with something similar. In fact, this may be a good way for them to make their hardware shine! Since they will be in control of similar software(as opposed to any kind of opencl or other use of GPU).
    Similar to FSR and DLSS
    RTX remixes so far have been 100% playable and complete.

    Let me just rephrase everything you wrote this way: "I've not tried it but I will accuse them of this and that".

    "Cant help but wonder, if its going to be:"
    1. Remixed games can be played on any GPU which supports Vulkan and Vulkan RT extensions.
    2. Again, wrong, compatible with any GPU which supports Vulkan and Vulkan RT extensions.

    Maybe read into it a little bit more before screaming about a vendor lock.
    Last edited by avis; 13 April 2023, 03:33 AM. Reason: Vulkan RTX -> RT

    Leave a comment:


  • Eirikr1848
    replied
    In b4 tuxkart-rtx phoronix-test-suite benchmark when!?!!

    edit:actually though… 🥺
    Last edited by Eirikr1848; 12 April 2023, 05:41 PM.

    Leave a comment:


  • AdamOne
    replied
    Nvidia: fuck.. me!

    Leave a comment:


  • tildearrow
    replied
    Originally posted by piotrj3 View Post

    They didn't relicense. Nvidia's MIT is explicitly said to be MIT for remix parts (in the name of commit), and all old related stuff is in license old. This is really stupid bait.
    MIT and zlib aren't compatible. The latter requires alteration notices, whereas the former does not.

    Leave a comment:


  • NeoMorpheus
    replied
    Originally posted by Quackdoc View Post

    this is going to be a massive game changer, in fact, it already is, portal RTX is an RTX remix title and it's phenomenal. RTX remix being open source means that the application may be able to become able to support AMD gpus.
    Knowing them, I can almost guarantee that something in there will screw up AMD.

    Leave a comment:


  • Quackdoc
    replied
    Originally posted by dimko View Post
    I see its not going to be a game changer.
    Good luck with completing your game without issues. Where quest items will be in dim area and you wont see them, making games impossible to complete. Or some barely visible corners, where enemies are, going to become even darker. And there is plethora of other problems of same nature.
    Good luck getting majority of devs optimizing their games for new technology.

    Cant help but wonder, if its going to be:
    1. compatible ONLY with nvidia software? Page says AI is involved = hence i am guessing NVIDIA only technology.
    2. Compatible with only seria 4K and above RTX devices?(so not even older devices from Nvidia will take advantage of it?)

    Also... It is quite possible that AMD will be forced to come up with something similar. In fact, this may be a good way for them to make their hardware shine! Since they will be in control of similar software(as opposed to any kind of opencl or other use of GPU).
    Similar to FSR and DLSS
    this is going to be a massive game changer, in fact, it already is, portal RTX is an RTX remix title and it's phenomenal. RTX remix being open source means that the application may be able to become able to support AMD gpus.

    Leave a comment:


  • dimko
    replied
    Originally posted by L_A_G View Post

    By this logic every game is going to have issues because of the sheer number of ways designers and programmers can screw up.
    No, not screw up, too lazy to implement. why fix something that ain't broken?

    Leave a comment:


  • L_A_G
    replied
    Originally posted by dimko View Post
    I see its not going to be a game changer.
    Good luck with completing your game without issues. Where quest items will be in dim area and you wont see them, making games impossible to complete. Or some barely visible corners, where enemies are, going to become even darker. And there is plethora of other problems of same nature. Good luck getting majority of devs optimizing their games for new technology.
    By this logic every game is going to have issues because of the sheer number of ways designers and programmers can screw up.

    Cant help but wonder, if its going to be:
    1. compatible ONLY with nvidia software? Page says AI is involved = hence i am guessing NVIDIA only technology.
    2. Compatible with only seria 4K and above RTX devices?(so not even older devices from Nvidia will take advantage of it?)
    For ray tracing we are talking about using multi-vendor/open APIs (D3D and Vulkan) where they don't even allow for the kind of fragmentation of the API that caused SO many issues for OpenGL and allowed Direct3D to catch up. As for compatibility, the ray-traced version of the original Portal worked fine on AMD hardware with ray-tracing so that's not an issue. Similarly ran that Portal update and the new "RT Overdrive" mode in Cyberpunk 2077 released yesterday just fine on a 3000-series card.

    Thou despite having an RTX 3090 it was a choice between a stable 30 FPS at 4k with DLSS Performance and 60 FPS at 1440p with DLSS Quality.

    What probably will be an issue of proprietary incompatible tech is the AI-based upscaling that's become all the rage lately. It started with the aforementioned totally proprietary and hardware-based DLSS, was first met by AMD's software-based and open FidelityFX, then Intel's partially open, partially software and hardware-based XeSS and now FidelityFX has a new version where the top tier is hardware based and AMD proprietary.

    Thankfully those are all just post-processing resolution upscaling (and in the case of DLSS3 frame interpolation). Rather than something that would make a game not run on a particular platform or run without certain effects.

    Also... It is quite possible that AMD will be forced to come up with something similar. In fact, this may be a good way for them to make their hardware shine! Since they will be in control of similar software(as opposed to any kind of opencl or other use of GPU).
    Similar to FSR and DLSS
    AMD has had dedicated ray-tracing hardware and API support for a couple of years already so that response is already here. Its something they began at the behest of Sony and Microsoft for their current generation consoles (released 2.5 years ago).
    Last edited by L_A_G; 12 April 2023, 12:05 PM.

    Leave a comment:


  • brucethemoose
    replied
    Originally posted by dimko View Post
    I see its not going to be a game changer.
    Good luck with completing your game without issues. Where quest items will be in dim area and you wont see them, making games impossible to complete. Or some barely visible corners, where enemies are, going to become even darker. And there is plethora of other problems of same nature.
    Good luck getting majority of devs optimizing their games for new technology.

    Cant help but wonder, if its going to be:
    1. compatible ONLY with nvidia software? Page says AI is involved = hence i am guessing NVIDIA only technology.
    2. Compatible with only seria 4K and above RTX devices?(so not even older devices from Nvidia will take advantage of it?)

    Also... It is quite possible that AMD will be forced to come up with something similar. In fact, this may be a good way for them to make their hardware shine! Since they will be in control of similar software(as opposed to any kind of opencl or other use of GPU).
    Similar to FSR and DLSS
    Mods typically have a higher tolerance for jank like that. Lighting problems here and there are totally fine as long as it doesn't break a main quest or whatever.

    But you are right about it being Nvidia only. That has been the problem going back decades: cool, maybe even revolutionary tech that can't get deeply integrated because its Nvidia only. Dare I say it, but some of their efforts have probably snuffed out parallel efforts with broader compatibility.

    > It is quite possible that AMD will be forced to come up with something similar

    Please no... not if its practically unusuable on Nvidia/Intel cards. Same goes for Intel.​​​
    Last edited by brucethemoose; 12 April 2023, 11:35 AM.

    Leave a comment:


  • dimko
    replied
    I see its not going to be a game changer.
    Good luck with completing your game without issues. Where quest items will be in dim area and you wont see them, making games impossible to complete. Or some barely visible corners, where enemies are, going to become even darker. And there is plethora of other problems of same nature.
    Good luck getting majority of devs optimizing their games for new technology.

    Cant help but wonder, if its going to be:
    1. compatible ONLY with nvidia software? Page says AI is involved = hence i am guessing NVIDIA only technology.
    2. Compatible with only seria 4K and above RTX devices?(so not even older devices from Nvidia will take advantage of it?)

    Also... It is quite possible that AMD will be forced to come up with something similar. In fact, this may be a good way for them to make their hardware shine! Since they will be in control of similar software(as opposed to any kind of opencl or other use of GPU).
    Similar to FSR and DLSS
    Last edited by dimko; 12 April 2023, 11:25 AM.

    Leave a comment:

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