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NVIDIA RTX-Remix 0.1 Released For Adding Path Tracing To Classic Games

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  • #11
    Nvidia: fuck.. me!

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    • #12
      In b4 tuxkart-rtx phoronix-test-suite benchmark when!?!!

      edit:actually though… 🥺
      Last edited by Eirikr1848; 12 April 2023, 05:41 PM.

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      • #13
        Originally posted by dimko View Post
        I see its not going to be a game changer.
        Good luck with completing your game without issues. Where quest items will be in dim area and you wont see them, making games impossible to complete. Or some barely visible corners, where enemies are, going to become even darker. And there is plethora of other problems of same nature.
        Good luck getting majority of devs optimizing their games for new technology.

        Cant help but wonder, if its going to be:
        1. compatible ONLY with nvidia software? Page says AI is involved = hence i am guessing NVIDIA only technology.
        2. Compatible with only seria 4K and above RTX devices?(so not even older devices from Nvidia will take advantage of it?)

        Also... It is quite possible that AMD will be forced to come up with something similar. In fact, this may be a good way for them to make their hardware shine! Since they will be in control of similar software(as opposed to any kind of opencl or other use of GPU).
        Similar to FSR and DLSS
        RTX remixes so far have been 100% playable and complete.

        Let me just rephrase everything you wrote this way: "I've not tried it but I will accuse them of this and that".

        "Cant help but wonder, if its going to be:"
        1. Remixed games can be played on any GPU which supports Vulkan and Vulkan RT extensions.
        2. Again, wrong, compatible with any GPU which supports Vulkan and Vulkan RT extensions.

        Maybe read into it a little bit more before screaming about a vendor lock.
        Last edited by avis; 13 April 2023, 03:33 AM. Reason: Vulkan RTX -> RT

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        • #14
          Originally posted by NeoMorpheus View Post

          Knowing them, I can almost guarantee that something in there will screw up AMD.
          How is FSR 2.1 screwed up?

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          • #15
            Originally posted by avis View Post

            RTX remixes so far have been 100% playable and complete.

            Let me just rephrase everything you wrote this way: "I've not tried it but I will accuse them of this and that".

            "Cant help but wonder, if its going to be:"
            1. Remixed games can be played on any GPU which supports Vulkan and Vulkan RTX extensions.
            2. Again, wrong, compatible with any GPU which supports Vulkan and Vulkan RTX extensions.

            Maybe read into it a little bit more before screaming about a vendor lock.
            Was this meant to say Vulkan RT extensions or did you just confirm it only works on nvidia cards?

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            • #16
              Originally posted by avis View Post

              2. Again, wrong, compatible with any GPU which supports Vulkan and Vulkan RTX extensions.

              Maybe read into it a little bit more before screaming about a vendor lock.
              uhhu, does it allow for FSR as part of it? DLSS is allowed all right.
              yeah right...

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              • #17
                This will work perfectly fine on RDNA 2/3. The AI part I believe is for the remastering step, not actually running it. So actual modders will have better support on an Nvidia card, but when playing a game it should work fine on any RT capable gpu whether AMD, INTEL or Nvidia as long as they have reasonably powerful RT capabilities.

                Also, they said when they announced PORTAL RTX that it used DXVK.

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                • #18
                  Originally posted by dimko View Post

                  uhhu, does it allow for FSR as part of it? DLSS is allowed all right.
                  yeah right...
                  Grasping at straws, amigo? There's no requirement to use DLSS either.

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                  • #19
                    Originally posted by Amaranth View Post

                    Was this meant to say Vulkan RT extensions or did you just confirm it only works on nvidia cards?
                    Vulkan RT naturally, sorry.

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                    • #20
                      Originally posted by tildearrow View Post

                      MIT and zlib aren't compatible. The latter requires alteration notices, whereas the former does not.
                      The code can be licensed under diffrent licenses, just they have to be compatible in certain aspects.

                      Zlib license isn't "contagious" license like GPL, so you can license part of project under one license and part under another, as long as they are not directly conflicting (and MIT and Zlib aren't). Also Nvidia does fit all requirements of Zlib license as they did that by cloning DXVK repo with all license files/commit messages/commit history. So all alteration notices are there, and Nvidia doesn't misinterpret it as orginal software (project name/purpose etc are diffrent). In nutshell Nvidia codebase fills requirements of Zlib and MIT.

                      The only problem is there is no clear indication what parts of nvidia code does touch zlib license parts and this is why mixed licensing is difficult. But there is 0 dick move here by Nvidia just wierd they didn't make everything under zlib as it makes things more difficult.

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