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Nouveau Open-Source Driver Will Now Work With NVIDIA RTX 2080 Ti On Linux 5.0

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  • Nouveau Open-Source Driver Will Now Work With NVIDIA RTX 2080 Ti On Linux 5.0

    Phoronix: Nouveau Open-Source Driver Will Now Work With NVIDIA RTX 2080 Ti On Linux 5.0

    Among the many Linux 5.0 kernel features is initial open-source NVIDIA driver support for the latest-generation Turing graphics processors. Missed out on during the Linux 5.0 merge window was "TU102" support but now that is coming down as a fix for the 5.0 kernel...

    http://www.phoronix.com/scan.php?pag...0-Ti-Linux-5.0

  • #2
    does it stuck on 3.0 opengl as the previous release?

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    • #3
      I still cannot wrap my head around the fact that NVIDIA refuses to release those fucking firmware blobs when you can extract them from their Windows drivers. This doesn't make any fucking sense.

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      • #4
        Originally posted by Azrael5 View Post
        does it stuck on 3.0 opengl as the previous release?
        Michael's answer: Before getting too excited, as outlined previously, this initial Turing open-source support is just good for kernel mode-setting. Turing GPUs at least can have KMS and run at the monitor's preferred resolution so it's better than nothing, but there is not yet any hardware acceleration support. Nouveau is blocked from providing any Turing hardware acceleration until more reverse engineering but more pressing is for NVIDIA to release the signed firmware images for Turing, which has been required since the GTX 900 Maxwell days due to heightened firmware security. Until that point, OpenGL acceleration falls back to the software, e.g. LLVMpipe.

        My answer: In software development we have learned to work with the various definitions of "done". I guess same goes for the word "work" in this context.

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        • #5
          Originally posted by Azrael5 View Post
          does it stuck on 3.0 opengl as the previous release?
          According to Mesamatrix (https://mesamatrix.net), LLVMpipe is roughly limited to OpenGL 3.3. As it's a software implementation, it's very slow compared to hardware-accelerated OpenGL.

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          • #6
            Originally posted by Azrael5 View Post
            does it stuck on 3.0 opengl as the previous release?
            This is stuck at OpenGL 0.0 version, since GPU do nothing there

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            • #7
              Originally posted by Calinou View Post

              According to Mesamatrix (https://mesamatrix.net), LLVMpipe is roughly limited to OpenGL 3.3. As it's a software implementation, it's very slow compared to hardware-accelerated OpenGL.
              For some reason I can't select your link.

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              • #8
                Originally posted by birdie View Post
                I still cannot wrap my head around the fact that NVIDIA refuses to release those fucking firmware blobs when you can extract them from their Windows drivers. This doesn't make any fucking sense.
                I get your frustrations, it makes no sense to me either but do you really need to swear on a public forum so much ?

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                • #9
                  Originally posted by birdie View Post
                  I still cannot wrap my head around the fact that NVIDIA refuses to release those fucking firmware blobs when you can extract them from their Windows drivers. This doesn't make any fucking sense.
                  Their plan is working pretty well though, I have not seen ANY tool or script or tutorial to do so. Not even russians or east-european sites that rarely care about this stuff at all and haxxor everything.

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