Originally posted by VikingGe
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AMD Open-Source Driver For Vulkan "AMDVLK" Is Now Available
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Originally posted by M@yeulC View PostBy the way, here's an idea: provide an equivalent to GALLIUM_HUD inside the libvulkan
PAL Debug Overlay
PAL's debug overlay can be enabled to display real time statistics and information on top of a running application. This includes a rolling FPS average, CPU and GPU frame times, and a ledger tracking how much video memory has been allocated from each available heap. Benchmarking (i.e., "Benchmark (F11)") is currently unsupported.
Right near the end of the page...Test signature
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Originally posted by bridgman View PostAre you using the modesetting or amdgpu X driver ? I have a question out to the development team re: whether their testing has included modesetting or just amdgpu X.
(Except vkmark, that makes pageflipping fail, but just while it runs. Maybe some minor new bug somewhere in the kernel or so)
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Note: Pipeline compiler support for geometry and tessellation shaders is not fully implemented for the Radeonâ„¢ RX Vega Series. APU support is limited. These issues will be addressed in upcoming releases.Dawn of War III may crash during gameplay on Radeonâ„¢ RX Vega Series due to geometry shader is not yet supported
Hopefully that's only an issue with the initial code release, and not an indication that the project will continue to be months behind the official windows code for new hardware in the future.
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Originally posted by smitty3268 View PostIt seems a little odd that the driver is missing support for newer hardware, given that the entire reasoning behind this driver is sharing code with the windows drivers and having faster support for new hardware.
Hopefully that's only an issue with the initial code release, and not an indication that the project will continue to be months behind the official windows code for new hardware in the future.
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Originally posted by smitty3268 View PostIt seems a little odd that the driver is missing support for newer hardware, given that the entire reasoning behind this driver is sharing code with the windows drivers and having faster support for new hardware.
That said, in the same way that moving to a common amdgpu kernel driver meant more developers working on open source kernel driver code we should now have more developers working on open source compiler code from a graphics POV.Last edited by bridgman; 22 December 2017, 07:22 PM.Test signature
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Any plans to support SteamVR? It looks like all the extensions that SteamVR requests are supported, but
Code:*** Error in `/home/chris/.local/share/Steam/SteamApps/common/SteamVR/bin/linux64/vrcompositor': malloc(): memory corruption: 0x0000000001a19370 ***
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Absolutely!
Could you file an issue on github with stack trace attached?
Originally posted by haagch View PostAny plans to support SteamVR? It looks like all the extensions that SteamVR requests are supported, but
Code:*** Error in `/home/chris/.local/share/Steam/SteamApps/common/SteamVR/bin/linux64/vrcompositor': malloc(): memory corruption: 0x0000000001a19370 ***
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