Tested git version 98432.b2490a326c on JUNIPER, forcing GL and GLSL to 4.2 results in crash of one game under wine for some reason, but unlike before those recent commits (last month) forcing 4.2COMPAT actually works without graphical artifacts.
I would like to see shader loop unroll for nine state tracker, or someone to direct me how to implement such thing (in LLVM or mesa), but that's outside of the scope of the driver (if implemented in LLVM)?
I would like to see shader loop unroll for nine state tracker, or someone to direct me how to implement such thing (in LLVM or mesa), but that's outside of the scope of the driver (if implemented in LLVM)?
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