Originally posted by marek
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Windows 10 vs. Linux 4.15 + Mesa 17.4-dev Radeon Gaming Performance
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The test was made with Kernel 4.15 which has a known performance regression. https://bugs.freedesktop.org/show_bug.cgi?id=103100
Also sisched can make some good difference.
For me it boosts Shadow of Mordor from 68 to 72 and Tomb Raider 87 to 91 fps.
Dont know if the tests where run with Performance Governor but usual that yields, depending on the test 1-2 fps.
I think that the gap is still very big but it would be interesting to see a performance comparison without the buggy Kernel and with all available tweaks. On the other side, mesa has really to get rid of the fps drops.. It doesnt matter if the game runs with avg 70 vs 100 fps but the low minimum fps is a problem. Whats the problem here? Shader compiler?
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Speaking of Windows, I played around with a wined3d for Windows a bit (screenshot) - just to find out that the same game runs more than twice as fast on Linux+Mesa. Of course both are nowhere near native D3D11 performance.
And yes, that wined3d build does have CSMT enabled.
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Little by little it keeps getting better and better every bench. The shadow of Mordor on rx580 is impressive. It equals windows while being a port oO. I can't imagine if the port was native. The results on F1 2017 are also pretty excellent, and it's a very good start for the first 100% vulkan port from feral.
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Originally posted by Sluthy View PostSo if an RX580 is $399 and the cheapest Vega64 is $848 (Vega56 $699), the 580 is a good buy at the moment?
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