Phoronix: Geometry Shader Support For RadeonSI's NIR Back-End
AMD this year has been developing a NIR back-end for the RadeonSI Gallium3D driver in part for supporting the ARB_gl_spirv extension in being able to re-use/share some code with the RADV Vulkan driver that obviously already deals with SPIR-V and relies on NIR for its intermediate representation. Now support for geometry shaders is coming to RadeonSI NIR...
AMD this year has been developing a NIR back-end for the RadeonSI Gallium3D driver in part for supporting the ARB_gl_spirv extension in being able to re-use/share some code with the RADV Vulkan driver that obviously already deals with SPIR-V and relies on NIR for its intermediate representation. Now support for geometry shaders is coming to RadeonSI NIR...
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