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OpenGL Atomic Counters Land For R600 Gallium3D

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  • OpenGL Atomic Counters Land For R600 Gallium3D

    Phoronix: OpenGL Atomic Counters Land For R600 Gallium3D

    Support for atomic counters have landed within the R600 Gallium3D driver that continues to be used by pre-GCN graphics cards from the Radeon HD 2000 series through the Radeon HD 6000 series...

    http://www.phoronix.com/scan.php?pag...-Counters-Land

  • #2
    Well, being bound to OpenGL 3.3 might not mean anything, my impression is that most games/applications check for specific extensions and not a general OpenGL version. The important thing is that the hardware is enabled to support what it actually supports. FP64 is not the most common extension to utilize, so perhaps they can get by fine without them.

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    • #3
      Azpegath Yeah, but they need to follow specification strictly, that's the rule. FP64 emulation code is not touched for a while it seems, so I kinda doubt it will land soon (if at all).

      By forcing OpenGL 4.1 (even compatibility profile) I've got missing textures in some games on Juniper, so it is possible some GPU's are missing more features.

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      • #4
        OpenGL 4.2 is getting closer for my NI R600g hardware.

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