Announcement

Collapse
No announcement yet.

AMDGPU's DC Gets More Cleanups Ahead Of Linux 4.15

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #21
    Originally posted by OneTimeShot View Post
    I hope in future AMD devs work more closely with the Linux guys
    amd windows and hardware devs? well, feel free to hope

    Comment


    • #22
      Originally posted by geearf View Post
      Is there any real use for these? I decode all on my HTPC and pass straight PCM to my receiver.
      You cannot send Dolby Atmos and DTS:X as PCM. They have to be decoded by the AVR, because they are object-based (not channel-based) and only the AVR knows where in the room a sound object should be placed.

      Comment


      • #23
        Originally posted by ermo View Post
        amdgpu.dc=1 sounds like it's just the ticket to RADV
        i don't think radv depends on dc in any way, it depends on amdgpu, which is a separate issue

        Comment


        • #24
          Originally posted by Berniyh View Post

          which unfortunately only works if you built it as a module.
          If you built-in the driver, your bootloader (grub?) is your friend.

          Comment


          • #25
            Originally posted by OneTimeShot View Post
            Looking forward to this! I hope in future AMD devs work more closely with the Linux guys, so that there isn't a "throw it over the fence" approach...
            They do. Just have a look at amd-gfx mailing list.

            Comment


            • #26
              Originally posted by direx View Post
              You cannot send Dolby Atmos and DTS:X as PCM. They have to be decoded by the AVR, because they are object-based (not channel-based) and only the AVR knows where in the room a sound object should be placed.
              I see, but what prevents the computer from knowing the locations?

              Originally posted by Marc Driftmeyer View Post

              For creative professionals producing AV works, most certainly. I'll take a fully compliant OpenCL 2.1 working stack and then these Audio quality formats in that order, but most certainly both of them. I'm creating animations and working with creating high end audio to add value to the creations.

              I want the sound of an engine to reverberate 360 degrees.
              Can't you get that reverberation in pure software?



              Thank you for the explanations!

              Comment


              • #27
                Originally posted by PuckPoltergeist View Post

                If you built-in the driver, your bootloader (grub?) is your friend.
                It was about listing the available options, not setting them.

                Comment


                • #28
                  Originally posted by geearf View Post
                  I see, but what prevents the computer from knowing the locations?



                  Can't you get that reverberation in pure software?
                  In theory it could be possible. In my case I would need to pass 11.2 channels to my amp then, which Kodi simply does not support for example.

                  Furthermore I am not aware of any piece of Linux software which can actually decode Dolby Atmos at all. This is why you need to pass the Atmos stream to an AVR over HDMI.

                  Comment


                  • #29
                    Originally posted by direx View Post

                    In theory it could be possible. In my case I would need to pass 11.2 channels to my amp then, which Kodi simply does not support for example.

                    Furthermore I am not aware of any piece of Linux software which can actually decode Dolby Atmos at all. This is why you need to pass the Atmos stream to an AVR over HDMI.
                    Got it, thank you!

                    Comment

                    Working...
                    X